Learning on a Budget via Teacher Imitation
Not on the map. Why?
Abstract (arXiv)
Deep Reinforcement Learning (RL) techniques can benefit greatly from leveraging prior experience, which can be either self-generated or acquired from other entities. Action advising is a framework that provides a flexible way to transfer such knowledge in the form of actions between teacher-student peers. However, due to the realistic concerns, the number of these interactions is limited with a budget; therefore, it is crucial to perform these in the most appropriate moments. There have been several promising studies recently that address this problem setting especially from the student's perspective. Despite their success, they have some shortcomings when it comes to the practical applicability and integrity as an overall solution to the learning from advice challenge. In this paper, we extend the idea of advice reusing via teacher imitation to construct a unified approach that addresses both advice collection and advice utilisation problems. We also propose a method to automatically tune the relevant hyperparameters of these components on-the-fly to make it able to adapt to any task with minimal human intervention. The experiments we performed in 5 different Atari games verify that our algorithm either surpasses or performs on-par with its top competitors while being far simpler to be employed. Furthermore, its individual components are also found to be providing significant advantages alone.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 13 of its 27 references that are in the map. First posted on arXiv 17 Apr 2021.
Builds on
13 of 27 references.
References · 13
- 2015Dropout as a Bayesian Approximation: Representing Model Uncertainty in Deep Learningcited by 4,416
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
- 2018UMAP: Uniform Manifold Approximation and Projection for Dimension Reductioncited by 2,841
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2018Exploration by Random Network Distillationcited by 966
- 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 774
- 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 769
- 2019Solving Rubik's Cube with a Robot Handcited by 699
- 2019Benchmarking Bonus-Based Exploration Methods on the Arcade Learning Environmentcited by 17
- 2019Teaching on a Budget in Multi-Agent Deep Reinforcement Learningcited by 14
- 2018Active Deep Q-learning with Demonstrationcited by 10
1 more
- 2020Student-Initiated Action Advising via Advice Noveltycited by 7
Built on by
Citing papers per year: 2022: 1.
1 paper.