mlsanityData to 7 Oct 2026

Object Level Visual Reasoning in Videos

arXiv 1806.06157 ↗First posted 16 Jun 2018cs.CVcited by 67

Not on the map. Why?

Abstract (arXiv)

Human activity recognition is typically addressed by detecting key concepts like global and local motion, features related to object classes present in the scene, as well as features related to the global context. The next open challenges in activity recognition require a level of understanding that pushes beyond this and call for models with capabilities for fine distinction and detailed comprehension of interactions between actors and objects in a scene. We propose a model capable of learning to reason about semantically meaningful spatiotemporal interactions in videos. The key to our approach is a choice of performing this reasoning at the object level through the integration of state of the art object detection networks. This allows the model to learn detailed spatial interactions that exist at a semantic, object-interaction relevant level. We evaluate our method on three standard datasets (Twenty-BN Something-Something, VLOG and EPIC Kitchens) and achieve state of the art results on all of them. Finally, we show visualizations of the interactions learned by the model, which illustrate object classes and their interactions corresponding to different activity classes.

Key facts. Cited by 67 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Jun 2018.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 18; 2022: 18; 2023: 13; 2024: 9; 2025: 6; 2026: 3.

67 papers.

Sort:

By area:

  1. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 251
  2. 2023Compositional Chain-of-Thought Prompting for Large Multimodal Modelscited by 160
  3. 2021Towards Long-Form Video Understandingcited by 146
  4. 2022EPIC-KITCHENS VISOR Benchmark: VIdeo Segmentations and Object Relationscited by 139
  5. 2021Ego-Exo: Transferring Visual Representations from Third-person to First-person Videoscited by 98
  6. 2024LLARVA: Vision-Action Instruction Tuning Enhances Robot Learningcited by 87
  7. 2023An Outlook into the Future of Egocentric Visioncited by 84
  8. 2021Object-Region Video Transformerscited by 73
  9. 2023Dense and Aligned Captions (DAC) Promote Compositional Reasoning in VL Modelscited by 72
  10. 2022Teaching Structured Vision&Language Concepts to Vision&Language Modelscited by 71
  11. 2021Forecasting Action through Contact Representations from First Person Videocited by 46
  12. 2021With a Little Help from my Temporal Context: Multimodal Egocentric Action Recognitioncited by 41
38 more
  1. 2023Incorporating Structured Representations into Pretrained Vision & Language Models Using Scene Graphscited by 39
  2. 2021Unified Graph Structured Models for Video Understandingcited by 38
  3. 2023Unbiased Scene Graph Generation in Videoscited by 38
  4. 2023Video-Mined Task Graphs for Keystep Recognition in Instructional Videoscited by 35
  5. 2024AMEGO: Active Memory from long EGOcentric videoscited by 35
  6. 2021Hierarchical Object-oriented Spatio-Temporal Reasoning for Video Question Answeringcited by 29
  7. 2021Coarse-Fine Networks for Temporal Activity Detection in Videoscited by 28
  8. 2022EgoLoc: Revisiting 3D Object Localization from Egocentric Videos with Visual Queriescited by 25
  9. 2022Is an Object-Centric Video Representation Beneficial for Transfer?cited by 24
  10. 2024TraveLER: A Modular Multi-LMM Agent Framework for Video Question-Answeringcited by 24
  11. 2023End-to-End Spatio-Temporal Action Localisation with Video Transformerscited by 20
  12. 2021Revisiting spatio-temporal layouts for compositional action recognitioncited by 19
  13. 2022Hierarchical Self-supervised Representation Learning for Movie Understandingcited by 19
  14. 2022Egocentric Video Task Translationcited by 19
  15. 2025Building a Mind Palace: Structuring Environment-Grounded Semantic Graphs for Effective Long Video Analysis with LLMscited by 19
  16. 2025Memory-efficient Streaming VideoLLMs for Real-time Procedural Video Understandingcited by 18
  17. 2022PromptonomyViT: Multi-Task Prompt Learning Improves Video Transformers using Synthetic Scene Datacited by 14
  18. 2023Cross-view Action Recognition Understanding From Exocentric to Egocentric Perspectivecited by 14
  19. 2022Attention in Attention: Modeling Context Correlation for Efficient Video Classificationcited by 12
  20. 2023Action-slot: Visual Action-centric Representations for Multi-label Atomic Activity Recognition in Traffic Scenescited by 12
  21. 2021ACP++: Action Co-occurrence Priors for Human-Object Interaction Detectioncited by 11
  22. 2022Video Dialog as Conversation about Objects Living in Space-Timecited by 11
  23. 2021Motion Guided Attention Fusion to Recognize Interactions from Videoscited by 10
  24. 2022Beyond RGB: Scene-Property Synthesis with Neural Radiance Fieldscited by 10
  25. 2022SOS! Self-supervised Learning Over Sets Of Handled Objects In Egocentric Action Recognitioncited by 8
  26. 2022Beyond Transfer Learning: Co-finetuning for Action Localisationcited by 8
  27. 2022Video Event Extraction via Tracking Visual States of Argumentscited by 8
  28. 2024Simultaneous Detection and Interaction Reasoning for Object-Centric Action Recognitioncited by 8
  29. 2022Hand-Object Interaction Reasoningcited by 7
  30. 20233VL: Using Trees to Improve Vision-Language Models' Interpretabilitycited by 7
  31. 2021Learning to Recognize Actions on Objects in Egocentric Video with Attention Dictionariescited by 6
  32. 2022Discovering A Variety of Objects in Spatio-Temporal Human-Object Interactionscited by 6
  33. 2021Weakly-guided Self-supervised Pretraining for Temporal Activity Detectioncited by 5
  34. 2023Difference-Masking: Choosing What to Mask in Continued Pretrainingcited by 4
  35. 2021Adaptive Intermediate Representations for Video Understandingcited by 3
  36. 2021Modeling long-term interactions to enhance action recognitioncited by 3
  37. 2021Transformed ROIs for Capturing Visual Transformations in Videoscited by 3
  38. 2025Feature Hallucination for Self-supervised Action Recognitioncited by 3

50 most cited of 67 All 67 (JSON)