mlsanityData to 14 Oct 2026

Video Dialog as Conversation about Objects Living in Space-Time

arXiv 2207.03656 ↗First posted 8 Jul 2022cs.CV cs.LGcited by 11

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Abstract (arXiv)

It would be a technological feat to be able to create a system that can hold a meaningful conversation with humans about what they watch. A setup toward that goal is presented as a video dialog task, where the system is asked to generate natural utterances in response to a question in an ongoing dialog. The task poses great visual, linguistic, and reasoning challenges that cannot be easily overcome without an appropriate representation scheme over video and dialog that supports high-level reasoning. To tackle these challenges we present a new object-centric framework for video dialog that supports neural reasoning dubbed COST - which stands for Conversation about Objects in Space-Time. Here dynamic space-time visual content in videos is first parsed into object trajectories. Given this video abstraction, COST maintains and tracks object-associated dialog states, which are updated upon receiving new questions. Object interactions are dynamically and conditionally inferred for each question, and these serve as the basis for relational reasoning among them. COST also maintains a history of previous answers, and this allows retrieval of relevant object-centric information to enrich the answer forming process. Language production then proceeds in a step-wise manner, taking into the context of the current utterance, the existing dialog, the current question. We evaluate COST on the DSTC7 and DSTC8 benchmarks, demonstrating its competitiveness against state-of-the-arts.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 47 of its 55 references that are in the map. First posted on arXiv 8 Jul 2022.

Builds on

47 of 55 references.

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35 more
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Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 4; 2024: 3; 2025: 2; 2026: 2.

11 papers.