Emergent Sparsity in Frozen Random CNN Feature Extractors for Deep Reinforcement Learning
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Abstract (arXiv)
We report a striking phenomenon: deep reinforcement learning agents trained with frozen, randomly initialized CNN feature extractors spontaneously develop extremely sparse fully-connected representations, without any sparsity-inducing objective. In the first fully-connected layer (FC1, 3,136 → 64), agents compress task-relevant information through as few as 1-3 neurons out of 64 for deterministic Pong (5-11 for stochastic Pong), while trainable CNNs activate 55-64 neurons under matched conditions. We establish four principal findings. First, FC1 sparsity scales with task complexity: 1-11 for Pong, 19-26 for Breakout, and ~42 for Space Invaders. Width-scaling confirms this reflects task structure rather than a fixed capacity fraction. Second, within-game scaling emerges: three identical Pong seeds produce 5, 7, and 11 active neurons. The 5-neuron seed plateaus at +14 reward, while the others reach expert performance (+18.4, +18.7), suggesting the random projection's usable dimensionality bounds achievable performance. Third, ablation confirms necessity: removing these active neurons crashes performance across two PPO implementations and four games. Fourth, the information bottleneck commits early: a sweep shows the active set locks by 15-30M steps, while reward turns positive 35-105M steps later. A complementary finding in Breakout shows frozen and trainable CNNs reach competitive rewards via structurally different bottlenecks: frozen agents use 17-25 active neurons (participation ratio ~10-14), while trainable agents use 51 (participation ratio ~3.6). Finally, wherever input dimensionality dwarfs intrinsic task dimensionality, gradient descent on a frozen random projection may reveal the effective rank of the underlying problem without explicit sparsity machinery.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 27 of its 44 references that are in the map. First posted on arXiv 15 May 2026.
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References · 27
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15 more
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