mlsanityData to 7 Oct 2026

Emergent Sparsity in Frozen Random CNN Feature Extractors for Deep Reinforcement Learning

arXiv 2607.26059 ↗First posted 15 May 2026cs.LG cs.AI cs.NEcited by 0

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Abstract (arXiv)

We report a striking phenomenon: deep reinforcement learning agents trained with frozen, randomly initialized CNN feature extractors spontaneously develop extremely sparse fully-connected representations, without any sparsity-inducing objective. In the first fully-connected layer (FC1, 3,136 → 64), agents compress task-relevant information through as few as 1-3 neurons out of 64 for deterministic Pong (5-11 for stochastic Pong), while trainable CNNs activate 55-64 neurons under matched conditions. We establish four principal findings. First, FC1 sparsity scales with task complexity: 1-11 for Pong, 19-26 for Breakout, and ~42 for Space Invaders. Width-scaling confirms this reflects task structure rather than a fixed capacity fraction. Second, within-game scaling emerges: three identical Pong seeds produce 5, 7, and 11 active neurons. The 5-neuron seed plateaus at +14 reward, while the others reach expert performance (+18.4, +18.7), suggesting the random projection's usable dimensionality bounds achievable performance. Third, ablation confirms necessity: removing these active neurons crashes performance across two PPO implementations and four games. Fourth, the information bottleneck commits early: a sweep shows the active set locks by 15-30M steps, while reward turns positive 35-105M steps later. A complementary finding in Breakout shows frozen and trainable CNNs reach competitive rewards via structurally different bottlenecks: frozen agents use 17-25 active neurons (participation ratio ~10-14), while trainable agents use 51 (participation ratio ~3.6). Finally, wherever input dimensionality dwarfs intrinsic task dimensionality, gradient descent on a frozen random projection may reveal the effective rank of the underlying problem without explicit sparsity machinery.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 27 of its 44 references that are in the map. First posted on arXiv 15 May 2026.

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References · 27

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15 more
  1. 2023The Dormant Neuron Phenomenon in Deep Reinforcement Learningcited by 171
  2. 2023Understanding plasticity in neural networkscited by 170
  3. 2019Unsupervised State Representation Learning in Ataricited by 144
  4. 2020Implicit Under-Parameterization Inhibits Data-Efficient Deep Reinforcement Learningcited by 134
  5. 2023Loss of Plasticity in Continual Deep Reinforcement Learningcited by 118
  6. 2020Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learningcited by 84
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  8. 2022SGD with Large Step Sizes Learns Sparse Featurescited by 66
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  14. 2019Reinforcement Learning with Convolutional Reservoir Computingcited by 11
  15. 2025On the Interplay Between Sparsity and Training in Deep Reinforcement Learningcited by 3

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