mlsanityData to 7 Oct 2026

Asynchronous Curriculum Experience Replay: A Deep Reinforcement Learning Approach for UAV Autonomous Motion Control in Unknown Dynamic Environments

arXiv 2207.01251 ↗First posted 4 Jul 2022cs.AIcited by 4

Not on the map. Why?

Abstract (arXiv)

Unmanned aerial vehicles (UAVs) have been widely used in military warfare. In this paper, we formulate the autonomous motion control (AMC) problem as a Markov decision process (MDP) and propose an advanced deep reinforcement learning (DRL) method that allows UAVs to execute complex tasks in large-scale dynamic three-dimensional (3D) environments. To overcome the limitations of the prioritized experience replay (PER) algorithm and improve performance, the proposed asynchronous curriculum experience replay (ACER) uses multithreads to asynchronously update the priorities, assigns the true priorities and applies a temporary experience pool to make available experiences of higher quality for learning. A first-in-useless-out (FIUO) experience pool is also introduced to ensure the higher use value of the stored experiences. In addition, combined with curriculum learning (CL), a more reasonable training paradigm of sampling experiences from simple to difficult is designed for training UAVs. By training in a complex unknown environment constructed based on the parameters of a real UAV, the proposed ACER improves the convergence speed by 24.66% and the convergence result by 5.59% compared to the state-of-the-art twin delayed deep deterministic policy gradient (TD3) algorithm. The testing experiments carried out in environments with different complexities demonstrate the strong robustness and generalization ability of the ACER agent.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 18 of its 63 references that are in the map. First posted on arXiv 4 Jul 2022.

Builds on

18 of 63 references.

References · 18

  1. 2015Continuous control with deep reinforcement learningcited by 3,279
  2. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
  3. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
  4. 2015Prioritized Experience Replaycited by 1,070
  5. 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 769
  6. 2020Revisiting Fundamentals of Experience Replaycited by 171
  7. 2017A Deeper Look at Experience Replaycited by 104
  8. 2020Simultaneous Navigation and Radio Mapping for Cellular-Connected UAV with Deep Reinforcement Learningcited by 26
  9. 2018StarCraft Micromanagement with Reinforcement Learning and Curriculum Transfer Learningcited by 25
  10. 2018Memory-based Deep Reinforcement Learning for Obstacle Avoidance in UAV with Limited Environment Knowledgecited by 21
  11. 2019Prioritized Sequence Experience Replaycited by 20
  12. 2020Path Planning for UAV-Mounted Mobile Edge Computing with Deep Reinforcement Learningcited by 19
6 more
  1. 2021Deep Reinforcement Learning with Quantum-inspired Experience Replaycited by 18
  2. 2019Deep Reinforcement Learning Based Dynamic Trajectory Control for UAV-assisted Mobile Edge Computingcited by 16
  3. 2019Asynchronous Episodic Deep Deterministic Policy Gradient: Towards Continuous Control in Computationally Complex Environmentscited by 13
  4. 2017Curriculum Learning of Visual Attribute Clusters for Multi-Task Classificationcited by 8
  5. 2020Information Freshness-Aware Task Offloading in Air-Ground Integrated Edge Computing Systemscited by 4
  6. 2020Predictive PER: Balancing Priority and Diversity towards Stable Deep Reinforcement Learningcited by 2

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 2; 2025: 0; 2026: 1.

4 papers.