mlsanityData to 14 Oct 2026

A Hierarchical Deep Reinforcement Learning Framework for 6-DOF UCAV Air-to-Air Combat

arXiv 2212.03830 ↗First posted 5 Dec 2022cs.AI cs.SY eess.SYcited by 10

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Abstract (arXiv)

Unmanned combat air vehicle (UCAV) combat is a challenging scenario with continuous action space. In this paper, we propose a general hierarchical framework to resolve the within-vision-range (WVR) air-to-air combat problem under 6 dimensions of degree (6-DOF) dynamics. The core idea is to divide the whole decision process into two loops and use reinforcement learning (RL) to solve them separately. The outer loop takes into account the current combat situation and decides the expected macro behavior of the aircraft according to a combat strategy. Then the inner loop tracks the macro behavior with a flight controller by calculating the actual input signals for the aircraft. We design the Markov decision process for both the outer loop strategy and inner loop controller, and train them by proximal policy optimization (PPO) algorithm. For the inner loop controller, we design an effective reward function to accurately track various macro behavior. For the outer loop strategy, we further adopt a fictitious self-play mechanism to improve the combat performance by constantly combating against the historical strategies. Experiment results show that the inner loop controller can achieve better tracking performance than fine-tuned PID controller, and the outer loop strategy can perform complex maneuvers to get higher and higher winning rate, with the generation evolves.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 9 of its 57 references that are in the map. First posted on arXiv 5 Dec 2022.

Builds on

9 of 57 references.

References · 9

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
  3. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 2,026
  4. 2018QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 708
  5. 2019A Survey of Deep Reinforcement Learning in Video Gamescited by 73
  6. 2018StarCraft Micromanagement with Reinforcement Learning and Curriculum Transfer Learningcited by 25
  7. 2022UNMAS: Multi-Agent Reinforcement Learning for Unshaped Cooperative Scenarioscited by 9
  8. 2020Enhanced Rolling Horizon Evolution Algorithm with Opponent Model Learning: Results for the Fighting Game AI Competitioncited by 4
  9. 2021Empirical Policy Optimization for n-Player Markov Gamescited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 2; 2024: 3; 2025: 4; 2026: 1.

10 papers.