mlsanityData to 7 Oct 2026

Good Arm Identification via Bandit Feedback

arXiv 1710.06360 ↗First posted 17 Oct 2017stat.MLcited by 29

Not on the map. Why?

Abstract (arXiv)

We consider a novel stochastic multi-armed bandit problem called em good arm identification (GAI), where a good arm is defined as an arm with expected reward greater than or equal to a given threshold. GAI is a pure-exploration problem that a single agent repeats a process of outputting an arm as soon as it is identified as a good one before confirming the other arms are actually not good. The objective of GAI is to minimize the number of samples for each process. We find that GAI faces a new kind of dilemma, the em exploration-exploitation dilemma of confidence, which is different difficulty from the best arm identification. As a result, an efficient design of algorithms for GAI is quite different from that for the best arm identification. We derive a lower bound on the sample complexity of GAI that is tight up to the logarithmic factor O(log frac1δ) for acceptance error rate δ. We also develop an algorithm whose sample complexity almost matches the lower bound. We also confirm experimentally that our proposed algorithm outperforms naive algorithms in synthetic settings based on a conventional bandit problem and clinical trial researches for rheumatoid arthritis.

Key facts. Cited by 29 papers in the map (data through 7 Oct 2026). First posted on arXiv 17 Oct 2017.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 4; 2022: 3; 2023: 3; 2024: 10; 2025: 5; 2026: 4.

29 papers.

Sort:

By area:

  1. 2021Online certification of preference-based fairness for personalized recommender systemscited by 22
  2. 2021Pure Exploration in Kernel and Neural Banditscited by 13
  3. 2021Lenient Regret and Good-Action Identification in Gaussian Process Banditscited by 12
  4. 2022Interactively Learning Preference Constraints in Linear Banditscited by 11
  5. 2024Peeking with PEAK: Sequential, Nonparametric Composite Hypothesis Tests for Means of Multiple Data Streamscited by 9
  6. 2023Differential Good Arm Identificationcited by 8
  7. 2024Query-Efficient Correlation Clustering with Noisy Oraclecited by 7
  8. 2023An Anytime Algorithm for Good Arm Identificationcited by 6
  9. 2024lil'HDoC: An Algorithm for Good Arm Identification under Small Threshold Gapcited by 5
  10. 2024Reward Maximization for Pure Exploration: Minimax Optimal Good Arm Identification for Nonparametric Multi-Armed Banditscited by 5
  11. 2021Online Sign Identification: Minimization of the Number of Errors in Thresholding Banditscited by 3
  12. 2024Testing the Feasibility of Linear Programs with Bandit Feedbackcited by 3
17 more
  1. 2022Adaptive Identification of Populations with Treatment Benefit in Clinical Trials: Machine Learning Challenges and Solutionscited by 2
  2. 2024Adaptive Experiment Design with Synthetic Controlscited by 2
  3. 2024Near Optimal Pure Exploration in Logistic Banditscited by 2
  4. 2025Multi-thresholding Good Arm Identification with Bandit Feedbackcited by 1
  5. 2025Policy Testing in Markov Decision Processescited by 1
  6. 2025Multi-Metric Adaptive Experimental Design Under a Fixed Budget with Validationcited by 1
  7. 2025Near Optimal Non-asymptotic Sample Complexity of 1-Identificationcited by 1
  8. 2025Constrained Best Arm Identification with Tests for Feasibilitycited by 1
  9. 2022Gaussian Process Classification Banditscited by 0
  10. 2023An Asymptotically Optimal Algorithm for the Convex Hull Membership Problemcited by 0
  11. 2024Optimal Thresholding Linear Banditcited by 0
  12. 2024Fixed Confidence Best Arm Identification in the Bayesian Settingcited by 0
  13. 2024Batch Entanglement Detection in Parameterized Qubit States using Classical Bandit Algorithmscited by 0
  14. 2026An Efficient Algorithm for Thresholding Monte Carlo Tree Searchcited by 0
  15. 2026Pure Exploration for a Good Policy in Reinforcement Learning with Bandit Feedbackcited by 0
  16. 2026Test-Time Scaling via Budgeted Multi-Attribute Verificationcited by 0
  17. 2026Bandits with Multiple Optimal Arms: Minimax Regret and Non-Adaptivitycited by 0