mlsanityData to 7 Oct 2026

lil'HDoC: An Algorithm for Good Arm Identification under Small Threshold Gap

arXiv 2401.15879 ↗First posted 29 Jan 2024cs.LG stat.MLcited by 5

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Abstract (arXiv)

Good arm identification (GAI) is a pure-exploration bandit problem in which a single learner outputs an arm as soon as it is identified as a good arm. A good arm is defined as an arm with an expected reward greater than or equal to a given threshold. This paper focuses on the GAI problem under a small threshold gap, which refers to the distance between the expected rewards of arms and the given threshold. We propose a new algorithm called lil'HDoC to significantly improve the total sample complexity of the HDoC algorithm. We demonstrate that the sample complexity of the first λ output arm in lil'HDoC is bounded by the original HDoC algorithm, except for one negligible term, when the distance between the expected reward and threshold is small. Extensive experiments confirm that our algorithm outperforms the state-of-the-art algorithms in both synthetic and real-world datasets.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 7 of its 14 references that are in the map. First posted on arXiv 29 Jan 2024.

Builds on

7 of 14 references.

References · 7

  1. 2014On the Complexity of Best Arm Identification in Multi-Armed Bandit Modelscited by 280
  2. 2013lil' UCB : An Optimal Exploration Algorithm for Multi-Armed Banditscited by 148
  3. 2016An optimal algorithm for the Thresholding Bandit Problemcited by 62
  4. 2017Good Arm Identification via Bandit Feedbackcited by 29
  5. 2023Differential Good Arm Identificationcited by 8
  6. 2022Fast online inference for nonlinear contextual bandit based on Generative Adversarial Networkcited by 7
  7. 2017Practical Algorithms for Best-K Identification in Multi-Armed Banditscited by 4

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Cited by year

Citing papers per year: 2024: 1; 2025: 4.

5 papers.