Gaussian Process Classification Bandits
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Abstract (arXiv)
Classification bandits are multi-armed bandit problems whose task is to classify a given set of arms into either positive or negative class depending on whether the rate of the arms with the expected reward of at least h is not less than w for given thresholds h and w. We study a special classification bandit problem in which arms correspond to points x in d-dimensional real space with expected rewards f(x) which are generated according to a Gaussian process prior. We develop a framework algorithm for the problem using various arm selection policies and propose policies called FCB and FTSV. We show a smaller sample complexity upper bound for FCB than that for the existing algorithm of the level set estimation, in which whether f(x) is at least h or not must be decided for every arm's x. Arm selection policies depending on an estimated rate of arms with rewards of at least h are also proposed and shown to improve empirical sample complexity. According to our experimental results, the rate-estimation versions of FCB and FTSV, together with that of the popular active learning policy that selects the point with the maximum variance, outperform other policies for synthetic functions, and the version of FTSV is also the best performer for our real-world dataset.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 7 of its 27 references that are in the map. First posted on arXiv 26 Dec 2022.
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References · 7
- 2015Multi-armed Bandit Models for the Optimal Design of Clinical Trials: Benefits and Challengescited by 113
- 2016An optimal algorithm for the Thresholding Bandit Problemcited by 62
- 2019Pure Exploration with Multiple Correct Answerscited by 60
- 2017Good Arm Identification via Bandit Feedbackcited by 29
- 2018Sequential Test for the Lowest Mean: From Thompson to Murphy Samplingcited by 14
- 2019Active emulation of computer codes with Gaussian processes -- Application to remote sensingcited by 11
- 2019A Bad Arm Existence Checking Problemcited by 4
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