mlsanityData to 14 Oct 2026

Triangular Character Animation Sampling with Motion, Emotion, and Relation

arXiv 2203.04930 ↗First posted 9 Mar 2022cs.GR cs.CVcited by 1

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Abstract (arXiv)

Dramatic progress has been made in animating individual characters. However, we still lack automatic control over activities between characters, especially those involving interactions. In this paper, we present a novel energy-based framework to sample and synthesize animations by associating the characters' body motions, facial expressions, and social relations. We propose a Spatial-Temporal And-Or graph (ST-AOG), a stochastic grammar model, to encode the contextual relationship between motion, emotion, and relation, forming a triangle in a conditional random field. We train our model from a labeled dataset of two-character interactions. Experiments demonstrate that our method can recognize the social relation between two characters and sample new scenes of vivid motion and emotion using Markov Chain Monte Carlo (MCMC) given the social relation. Thus, our method can provide animators with an automatic way to generate 3D character animations, help synthesize interactions between Non-Player Characters (NPCs), and enhance machine emotion intelligence (EQ) in virtual reality (VR).

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 10 of its 42 references that are in the map. First posted on arXiv 9 Mar 2022.

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10 of 42 references.

References · 10

  1. 2017Generative Adversarial Networks: An Overviewcited by 590
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  3. 2015A Recurrent Latent Variable Model for Sequential Datacited by 362
  4. 2019Realistic Speech-Driven Facial Animation with GANscited by 142
  5. 2018Human-centric Indoor Scene Synthesis Using Stochastic Grammarcited by 74
  6. 2020Dialogue-Based Relation Extractioncited by 68
  7. 2019Speech2Face: Learning the Face Behind a Voicecited by 55
  8. 2019Modeling Human Motion with Quaternion-based Neural Networkscited by 45
  9. 2016Learning Social Affordance for Human-Robot Interactioncited by 20
  10. 2019Skeleton-Based Online Action Prediction Using Scale Selection Networkcited by 20

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