From Suboptimal to Optimal: One-Step Latent Flow Policies for Offline Reinforcement Learning
On the map: Offline RL and imitation learning from data → Diffusion and flow policies for offline RL
Abstract (arXiv)
Offline reinforcement learning aims to learn effective policies from fixed datasets without environment interaction. Although generative models such as diffusion and flow matching enhance policy expressiveness, they typically start from uninformative Gaussian noise and generate actions through multi-step iteration, leading to high computational costs and failing to effectively leverage suboptimal trajectories in datasets. We propose MeanFlow2Better (MF2B), which reformulates offline RL as generative decision chunk optimization from current performance status to better performance status in a high-level latent decision space. MF2B maps trajectory chunks to high-level latent decision representations through an encoder, placing generation starting points within a structured decision space sculpted by behavioral data. The model learns a shared conditional mean velocity field in this space, constructing two flow mappings: from Gaussian-Induced Decision Sources toward positive behavioral decision regions, and from suboptimal decisions toward high-value decision regions. Both flow mappings complete decision refinement through one-step ODE integration over the unit time interval Delta t=1, requiring neither multi-step iterative sampling nor backpropagation through time. Furthermore, we propose hierarchical chunk-level advantage to guide the flow direction toward high-return regions, where the high-level decisions cover multiple low-level actions, leading to sequence length compression from T to K ≈ T/H and significantly lower computational overhead. On the D4RL Gym-MuJoCo benchmark, MF2B achieves an average score of 90.91, matching or surpassing strong baselines.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Diffusion and flow policies for offline RL, one of 13 directions in Offline RL and imitation learning from data. Builds on 37 of its 46 references that are in the map. First posted on arXiv 12 Oct 2026.
Builds on
37 of 46 references.
Closest ancestors · 11
Same direction, newest first
- 2026Towards Efficient and Expressive Offline RL via Flow-Anchored Noise-conditioned Q-Learning3 May
- 2025One-Step Generative Policies with Q-Learning: A Reformulation of MeanFlow17 Nov
- 2025Flow-Based Single-Step Completion for Efficient and Expressive Policy Learning26 Jun
- 2025FlowQ: Energy-Guided Flow Policies for Offline Reinforcement Learning20 May
- 2025Flow Q-Learning4 Feb
- 2023Score Regularized Policy Optimization through Diffusion Behavior11 Oct
- 2023Instructed Diffuser with Temporal Condition Guidance for Offline Reinforcement Learning8 Jun
- 2023Efficient Diffusion Policies for Offline Reinforcement Learning31 May
- 2023IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies20 Apr
- 2022Is Conditional Generative Modeling all you need for Decision-Making?28 Nov
- 2022Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning12 Aug
Other references · 26
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 9,122
- 2022Flow Matching for Generative Modelingcited by 5,702
- 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problemscited by 1,920
- 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,809
- 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learningcited by 1,427
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
- 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,293
- 2018Off-Policy Deep Reinforcement Learning without Explorationcited by 1,241
- 2022Planning with Diffusion for Flexible Behavior Synthesiscited by 1,061
- 2021A Minimalist Approach to Offline Reinforcement Learningcited by 899
- 2019Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reductioncited by 840
14 more
- 2020MOReL : Model-Based Offline Reinforcement Learningcited by 590
- 2025Mean Flows for One-step Generative Modelingcited by 561
- 2019Learning agile and dynamic motor skills for legged robotscited by 504
- 2021COMBO: Conservative Offline Model-Based Policy Optimizationcited by 370
- 2019Reinforcement Learning in Healthcare: A Surveycited by 310
- 2021MetaDrive: Composing Diverse Driving Scenarios for Generalizable Reinforcement Learningcited by 290
- 2020Transfer Learning in Deep Reinforcement Learning: A Surveycited by 265
- 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 131
- 2023Revisiting the Minimalist Approach to Offline Reinforcement Learningcited by 126
- 2023Policy Regularization with Dataset Constraint for Offline Reinforcement Learningcited by 34
- 2017Stochastic Multi-armed Bandits in Constant Spacecited by 22
- 2025Value Flowscited by 15
- 2021Cautious Actor-Criticcited by 3
- 2024Centralized Reward Agent for Knowledge Sharing and Transfer in Multi-Task Reinforcement Learningcited by 1
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- 2026Latent Policy Steering through One-Step Flow Policies
- 2023Reasoning with Latent Diffusion in Offline Reinforcement Learning
- 2022Let Offline RL Flow: Training Conservative Agents in the Latent Space of Normalizing Flows
- 2026Diffusion Subgoal Planning for Long-Horizon Offline Goal-Conditioned Reinforcement Learning
- 2026Aligning Flow Map Policies with Optimal Q-Guidance
- 2026Flow Matching for Offline Reinforcement Learning with Discrete Actions
- 2025OM2P: Offline Multi-Agent Mean-Flow Policy
- 2025Learning from Reward-Free Offline Data: A Case for Planning with Latent Dynamics Models