Compositional Average Velocity Modeling for Efficient Diffusion Offline Reinforcement Learning
On the map: Diffusion models → Diffusion and flow policies for robotics
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Abstract (arXiv)
Diffusion-based policies have recently emerged as a powerful paradigm for offline reinforcement learning, but their reliance on multi-step denoising introduces substantial computational overhead and requires backpropagation through time during training, limiting scalability and practical deployment. In this work, we propose Instant Flow Q-Learning (InsQL), a single-step generative policy learning framework that retains the expressive capacity of diffusion models while eliminating iterative sampling and BPTT. InsQL builds on the flow-matching perspective of diffusion policies, but replaces marginal velocity parameterization with average-velocity modeling and introduces a principled compositional mechanism, yielding a theoretically grounded objective that learns average velocity consistently across scales. This formulation provides a direct noise-to-action mapping and enables single-step action generation. InsQL further unifies compositional average-velocity modeling with behavior-regularized actor--critic optimization in a single framework, requiring only a single policy network and avoiding distillation, multi-stage procedures, and Jacobian computations during training. At inference time, actions are generated in a single forward pass and can be refined via value-guided candidate selection to improve performance. Extensive experiments on standard offline RL benchmarks and real-world robotic manipulation tasks show that InsQL matches or surpasses state-of-the-art diffusion-based methods while substantially reducing both training and inference time. Overall, these results establish compositional average-velocity modeling as an efficient and scalable alternative to multi-step generative policies for offline RL.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models. Builds on 34 of its 36 references that are in the map. First posted on arXiv 10 Oct 2026.
Builds on
34 of 36 references.
Closest ancestors · 11
Same direction, newest first
- 2025One-Step Flow Q-Learning: Addressing the Diffusion Policy Bottleneck in Offline Reinforcement Learning19 Aug
- 2025What Makes a Good Diffusion Planner for Decision Making?1 Mar
- 2025Habitizing Diffusion Planning for Efficient and Effective Decision Making10 Feb
- 2025Flow Q-Learning4 Feb
- 2024Diffusion Policies creating a Trust Region for Offline Reinforcement Learning30 May
- 2023Diffusion Models for Reinforcement Learning: A Survey2 Nov
- 2023Score Regularized Policy Optimization through Diffusion Behavior11 Oct
- 2023Efficient Diffusion Policies for Offline Reinforcement Learning31 May
- 2023IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies20 Apr
- 2022Is Conditional Generative Modeling all you need for Decision-Making?28 Nov
- 2022Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning12 Aug
Other references · 23
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 9,122
- 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problemscited by 1,920
- 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,809
- 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learningcited by 1,427
- 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,293
- 2022Planning with Diffusion for Flexible Behavior Synthesiscited by 1,061
- 2021A Minimalist Approach to Offline Reinforcement Learningcited by 899
- 2025Mean Flows for One-step Generative Modelingcited by 561
- 2022SoftGroup for 3D Instance Segmentation on Point Cloudscited by 200
- 2024Is Value Learning Really the Main Bottleneck in Offline RL?cited by 89
11 more
- 2024CleanDiffuser: An Easy-to-use Modularized Library for Diffusion Models in Decision Makingcited by 39
- 2025One-Step Generative Policies with Q-Learning: A Reformulation of MeanFlowcited by 18
- 2021Sample-efficient Reinforcement Learning Representation Learning with Curiosity Contrastive Forward Dynamics Modelcited by 16
- 2022Scalable SoftGroup for 3D Instance Segmentation on Point Cloudscited by 15
- 2021Robust MAML: Prioritization task buffer with adaptive learning process for model-agnostic meta-learningcited by 10
- 2024Towards Robust Policy: Enhancing Offline Reinforcement Learning with Adversarial Attacks and Defensescited by 7
- 2024Hamiltonian Score Matching and Generative Flowscited by 7
- 2023DimCL: Dimensional Contrastive Learning For Improving Self-Supervised Learningcited by 6
- 2024Mitigating Adversarial Perturbations for Deep Reinforcement Learning via Vector Quantizationcited by 6
- 2026Uncertainty-Aware Rank-One MIMO Q Network Framework for Accelerated Offline Reinforcement Learningcited by 3
- 2026Fast and Highly Expressive Policy Learning for Offline Reinforcement Learning via Bootstrapped Flow Q-Learningcited by 2
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- 2026Aligning Flow Map Policies with Optimal Q-Guidance
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- 2026Score-Based One-step MeanFlow Policy Optimization
- 2025FlowQ: Energy-Guided Flow Policies for Offline Reinforcement Learning
- 2026Noisy-Space Policy Gradient for Diffusion Policies in Offline Reinforcement Learning
- 2026From Suboptimal to Optimal: One-Step Latent Flow Policies for Offline Reinforcement Learning
- 2026Q-Flow: Stable and Expressive Reinforcement Learning with Flow-Based Policy
- 2024Diffusion Actor-Critic: Formulating Constrained Policy Iteration as Diffusion Noise Regression for Offline Reinforcement Learning