From Preference to Reciprocity: Decentralized Matching with Empirically Grounded LLM-agent Based Modeling
On the map: LLM agents and tool use → Social simulation and multi-agent debate
Abstract (arXiv)
Bipartite matching is a fundamental problem in game theory and market design. Classical approaches such as Gale--Shapley assume complete preferences and centralized computation, whereas many real-world matching processes are decentralized, asynchronous, and shaped by sequential interaction under limited information. We propose a dynamic bipartite matching framework that combines large language model (LLM) agents with contextual bandits. In a simulated Chinese marriage market, economically grounded LLM agents evaluate locally encountered candidates, while agent-specific Logistic-UCB models learn reciprocal acceptance from realized proposal outcomes. The mechanism therefore separates two decisions---whom do I like? and who is likely to like me back?---without requiring ex ante market-wide preference rankings. We first validate LLM-induced mate preferences against the empirical conditional-logit reference across multiple LLM backbones. In the 50×50 matching experiment, Bandit-UCB achieves the highest mean mutual welfare (56.01 versus 54.87 for Gale--Shapley), a smaller gender rank gap than the classical baselines, and the fewest blocking pairs among the LLM-ABM policies. Learned acceptance models show economically interpretable gender-differentiated associations, while counterfactual setups reveal no systematic unilateral advantage from prior search knowledge. Overall, these results support the advantages of decentralized matching with LLM-based behavioral modeling and online learning under incomplete information for economic simulation and computational social science research.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 18 of its 51 references that are in the map. First posted on arXiv 28 Sep 2026.
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18 of 51 references.
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- 2026MatrAIx: Simulating the World with 8.3 Billion Persona Agents4 Aug
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- 2023Generative Agents: Interactive Simulacra of Human Behavior7 Apr
Other references · 14
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- 2025TwinMarket: A Scalable Behavioral and Social Simulation for Financial Marketscited by 48
- 2020Bandit Learning in Decentralized Matching Marketscited by 46
- 2024Large Language Models: An Applied Econometric Frameworkcited by 32
- 2021Regret, stability & fairness in matching markets with bandit learnerscited by 20
- 2020Learning Strategies in Decentralized Matching Markets under Uncertain Preferencescited by 14
- 2025The PIMMUR Principles: Ensuring Validity in Collective Behavior of LLM Societiescited by 14
- 2022Dynamic Matching Bandit For Two-Sided Online Marketscited by 5
- 2025Love First, Know Later: Persona-Based Romantic Compatibility Through LLM Text World Enginescited by 3
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