PuzzleMate: Benchmarking MLLMs for Egocentric Puzzle Assistance
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Abstract (arXiv)
Personal AI assistants hold the potential to evolve from digital interfaces into embodied companions capable of guiding users through complex physical activities. For these assistants to become integral to daily life, they must do more than identify objects; they must provide precise, step-by-step instructions that align with a user's real-time progress. While Multimodal Large Language Models (MLLMs) show promise in general visual understanding, their ability to deliver grounded, sequential guidance for fine-grained manipulation tasks remains largely unverified. In this paper, we choose the jigsaw puzzle as a strategic testbed for this capability. Unlike general object recognition, puzzle solving demands high-precision spatial reasoning, the ability to distinguish between minute geometric variations, and a rigorous adherence to sequential logic. We investigate this capability through PuzzleMate, a novel framework focused on jigsaw puzzle solving captured through an egocentric viewpoint. We deploy PuzzleMate in a user-in-the-loop study to evaluate how well state-of-the-art MLLMs perceive the current puzzle state and generate actionable next-step instructions. Our analysis reveals seven key bottlenecks that limit their effectiveness. Building on these insights, we propose a benchmark that enables systematic evaluation of MLLMs' reasoning capabilities for puzzle solving. Our findings reveal a substantial performance gap in current models like GPT-5.2 and Gemini-2.5-Pro; while these MLLMs are highly capable, they struggle to navigate the intricate reasoning and sequential logic essential for jigsaw puzzle assistance.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 22 of its 30 references that are in the map. First posted on arXiv 13 Sep 2026.
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22 of 30 references.
References · 22
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2023Visual Instruction Tuningcited by 7,869
- 2025Gemma 3 Technical Reportcited by 1,824
- 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
- 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 795
- 2023LISA: Reasoning Segmentation via Large Language Modelcited by 776
- 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
- 2025LLaVA-OneVision-1.5: Fully Open Framework for Democratized Multimodal Trainingcited by 244
- 2023Project Aria: A New Tool for Egocentric Multi-Modal AI Researchcited by 208
- 2023An Outlook into the Future of Egocentric Visioncited by 84
- 2023LION : Empowering Multimodal Large Language Model with Dual-Level Visual Knowledgecited by 81
- 2024FastVLM: Efficient Vision Encoding for Vision Language Modelscited by 77
10 more
- 2025Challenges and Trends in Egocentric Vision: A Surveycited by 20
- 2024ExpertAF: Expert Actionable Feedback from Videocited by 17
- 2025ProMemAssist: Exploring Timely Proactive Assistance Through Working Memory Modeling in Multi-Modal Wearable Devicescited by 13
- 2025Patch Matters: Training-free Fine-grained Image Caption Enhancement via Local Perceptioncited by 12
- 2025Vid2Coach: Transforming How-To Videos into Task Assistantscited by 12
- 2025Evaluating Multimodal Language Models as Visual Assistants for Visually Impaired Userscited by 11
- 2024Right this way: Can VLMs Guide Us to See More to Answer Questions?cited by 10
- 2024User-in-the-loop Evaluation of Multimodal LLMs for Activity Assistancecited by 5
- 2025The Jumping Reasoning Curve? Tracking the Evolution of Reasoning Performance in GPT-[n] and o-[n] Models on Multimodal Puzzlescited by 4
- 2026Are We There Yet? Exploring the Capabilities of MLLMs in Assistive AI Applicationscited by 1
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- 2025LEGO-Puzzles: How Good Are MLLMs at Multi-Step Spatial Reasoning?
- 2025Jigsaw-R1: A Study of Rule-based Visual Reinforcement Learning with Jigsaw Puzzles
- 2026EgoProx: Evaluating MLLMs on Egocentric 3D Proximity Reasoning Across a Cognitive Hierarchy
- 2025Jigsaw-Puzzles: From Seeing to Understanding to Reasoning in Vision-Language Models
- 2026EgoBench: An Interactive Egocentric Multimodal Benchmark for Tool-Using Agents
- 2026Reasoning or Pattern Matching? Probing Large Vision-Language Models with Visual Puzzles
- 2025PuzzleWorld: A Benchmark for Multimodal, Open-Ended Reasoning in Puzzlehunts
- 2026Do Vision-Language-Models show human-like logical problem-solving capability in point and click puzzle games?