EF1-Constrained Nash Social Welfare with Identical Additive Valuations: Complexity, Guarantees, and Experiments
Not on the map. Why?
Abstract (arXiv)
We study the allocation of indivisible goods among agents with identical additive valuations, focusing on envy-freeness up to one good (EF1) and Nash social welfare (NSW). Since every maximum-NSW allocation is EF1 under additive valuations, the associated threshold problem inherits the known strong NP-hardness of NSW maximization under identical additive valuations and is strongly NP-complete. We therefore focus on welfare guarantees satisfied by arbitrary EF1 allocations. Although every such allocation is known to achieve an e-1/e-approximation to the unrestricted optimal NSW, we identify conditions yielding stronger guarantees. Under uniform valuations, every EF1 allocation is NSW-optimal. Under an varepsilon-small-item condition, every EF1 allocation achieves an explicit approximation ratio ρn(varepsilon) satisfying ρn(varepsilon) = 1-O(varepsilon2) as varepsilon→ 0 for fixed n. We further consider the stronger sequential requirement that operatornameEF1 be maintained after every item assignment. For this setting, we introduce PriorityNet, a deep reinforcement learning framework trained with Proximal Policy Optimization (PPO) and equipped with prospective operatornameEF1 action masking, which guarantees prefix-wise operatornameEF1 by construction. Across 3,000 test instances in each of the offline full-information and random-order online regimes (n∈[2,20], m∈[5,100]), PriorityNet achieves mean normalized operatornameNSW values of 0.9911 and 0.9701, respectively. Relative to the offline Longest Processing Time (LPT) heuristic and the online least-valued-bundle rule, it attains instance-wise win-minus-loss rates of +27.10% and +17.87%. Its aggregate welfare matches the offline LPT baseline to four decimal places and modestly improves upon the online baseline, from 0.9694 to 0.9701.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 16 of its 31 references that are in the map. First posted on arXiv 3 Sep 2026.
Builds on
16 of 31 references.
References · 16
- 2017Attention Is All You Needcited by 60,361
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 2,026
- 2024Temporal Fair Division of Indivisible Itemscited by 11
- 2017Finding Fair and Efficient Allocationscited by 9
- 2019Equitable Allocations of Indivisible Goodscited by 9
- 2025Online Fair Division with Additional Informationcited by 6
- 2018Greedy Algorithms for Maximizing Nash Social Welfarecited by 5
- 2020Computing Welfare-Maximizing Fair Allocations of Indivisible Goodscited by 5
- 2022Approximability Landscape of Welfare Maximization within Fair Allocationscited by 4
- 2015APX-Hardness of Maximizing Nash Social Welfare with Indivisible Itemscited by 3
4 more
- 2022An Additive Approximation Scheme for the Nash Social Welfare Maximization with Identical Additive Valuationscited by 1
- 2024A Note on Approximating Weighted Nash Social Welfare with Additive Valuationscited by 1
- 2025Dividing Conflicting Items Fairlycited by 1
- 2026FAIRFORMER: A transformer architecture for discrete fair divisioncited by 1
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2025Navigating the Social Welfare Frontier: Portfolios for Multi-objective Reinforcement Learning
- 2025Ultracoarse Equilibria and Ordinal-Folding Dynamics in Operator-Algebraic Models of Infinite Multi-Agent Games
- 2026Multi-Dimensional Matching
- 2026Convex Markov Games and Beyond: New Proof of Existence, Characterization and Learning Algorithms for Nash Equilibria
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence
- 2025Solving Zero-Sum Convex Markov Games
- 2024Online Fair Allocation of Perishable Resources
- 2026High-Probability Nash Regret for Decentralized Learning in Markov α-Potential Games: Episodic and Fully Online Asynchronous Algorithms with Applications to Markov Congestion Games