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Drift Calibration in Geometric Eye Tracking Systems

arXiv 2608.29739 ↗First posted 30 Aug 2026cs.CVcited by 0

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Abstract (arXiv)

Geometric eye trackers can provide the spatial accuracy required for gaze-based interaction and multimodal studies, but their measurements remain sensitive to residual session-specific calibration error. Research on correcting this error is difficult to compare because methods are typically evaluated with different devices, target layouts, and error definitions. We present a calibration-focused dataset containing 163 trials from 12 participants, with separate 18-point fitting and 32-point test grids, and use it to evaluate global, local, and composite correction functions under a common spatial-extrapolation protocol. We further introduce a lightweight neural refiner that combines ranked predictions from complementary calibrators. On this controlled dataset, post-vendor correction reduces the mean angular error from 1.53^circ to 1.03^circ with the strongest classical composite and to 0.96^circ with the refiner. In a closed-loop gaze task, lower residual error is associated with higher performance across four online correction conditions. These results provide a reproducible data-quality benchmark for using gaze as a behavioral signal in interactive modeling.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 8 of its 31 references that are in the map. First posted on arXiv 30 Aug 2026.

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8 of 31 references.

References · 8

  1. 2016Eye Tracking for Everyonecited by 155
  2. 2019Few-Shot Adaptive Gaze Estimationcited by 77
  3. 2014Pupil: An Open Source Platform for Pervasive Eye Tracking and Mobile Gaze-based Interactioncited by 43
  4. 2020Towards End-to-end Video-based Eye-Trackingcited by 39
  5. 2023EFE: End-to-end Frame-to-Gaze Estimationcited by 11
  6. 2019SacCalib: Reducing Calibration Distortion for Stationary Eye Trackers Using Saccadic Eye Movementscited by 4
  7. 2025Eye Movement Feature-Guided Signal De-Drifting in Electrooculography Systemscited by 2
  8. 2016A Statistical Approach to Continuous Self-Calibrating Eye Gaze Tracking for Head-Mounted Virtual Reality Systemscited by 1

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