Drift Calibration in Geometric Eye Tracking Systems
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Abstract (arXiv)
Geometric eye trackers can provide the spatial accuracy required for gaze-based interaction and multimodal studies, but their measurements remain sensitive to residual session-specific calibration error. Research on correcting this error is difficult to compare because methods are typically evaluated with different devices, target layouts, and error definitions. We present a calibration-focused dataset containing 163 trials from 12 participants, with separate 18-point fitting and 32-point test grids, and use it to evaluate global, local, and composite correction functions under a common spatial-extrapolation protocol. We further introduce a lightweight neural refiner that combines ranked predictions from complementary calibrators. On this controlled dataset, post-vendor correction reduces the mean angular error from 1.53^circ to 1.03^circ with the strongest classical composite and to 0.96^circ with the refiner. In a closed-loop gaze task, lower residual error is associated with higher performance across four online correction conditions. These results provide a reproducible data-quality benchmark for using gaze as a behavioral signal in interactive modeling.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 8 of its 31 references that are in the map. First posted on arXiv 30 Aug 2026.
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References · 8
- 2016Eye Tracking for Everyonecited by 155
- 2019Few-Shot Adaptive Gaze Estimationcited by 77
- 2014Pupil: An Open Source Platform for Pervasive Eye Tracking and Mobile Gaze-based Interactioncited by 43
- 2020Towards End-to-end Video-based Eye-Trackingcited by 39
- 2023EFE: End-to-end Frame-to-Gaze Estimationcited by 11
- 2019SacCalib: Reducing Calibration Distortion for Stationary Eye Trackers Using Saccadic Eye Movementscited by 4
- 2025Eye Movement Feature-Guided Signal De-Drifting in Electrooculography Systemscited by 2
- 2016A Statistical Approach to Continuous Self-Calibrating Eye Gaze Tracking for Head-Mounted Virtual Reality Systemscited by 1
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