A Statistical Approach to Continuous Self-Calibrating Eye Gaze Tracking for Head-Mounted Virtual Reality Systems
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Abstract (arXiv)
We present a novel, automatic eye gaze tracking scheme inspired by smooth pursuit eye motion while playing mobile games or watching virtual reality contents. Our algorithm continuously calibrates an eye tracking system for a head mounted display. This eliminates the need for an explicit calibration step and automatically compensates for small movements of the headset with respect to the head. The algorithm finds correspondences between corneal motion and screen space motion, and uses these to generate Gaussian Process Regression models. A combination of those models provides a continuous mapping from corneal position to screen space position. Accuracy is nearly as good as achieved with an explicit calibration step.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 20 Dec 2016.
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- 2026Drift Calibration in Geometric Eye Tracking Systemscited by 0
- 2026Drift Calibration in Geometric Eye Tracking Systems30 Aug 2026