mlsanityData to 7 Oct 2026

Nova3D: Code-Native Generation of Programmable 3D Assets

arXiv 2607.22738 ↗First posted 22 Jul 2026cs.GR cs.CVcited by 1

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Abstract (arXiv)

Current 3D generative models mostly produce a final surface: a visually strong but largely opaque mesh. Interactive 3D worlds need more than a surface. They need named parts, an assembly hierarchy, measurable constraints, local edit handles, and joints for articulation. We present Nova3D, a system that generates 3D assets as executable Blender source code; the compiled mesh, a binary glTF (GLB), is treated as the artifact, not the asset. Because the output is a program, semantic handles exist at generation time rather than being recovered afterward by segmentation or rigging. We evaluate on Nova3D-Bench, a frozen, spec-grounded benchmark of 54 items across six domains and three difficulty levels with text and image inputs, against eleven baselines in four families (mesh-native, part-structured, code-native, and CAD) plus a same-LLM ablation. Nova3D produces an executable program and a valid artifact for 54/54 items. Every asset exposes named parts organized in a parent-child assembly tree; no mesh-native, CAD, or segmentation baseline exposes either. It satisfies 51/52 prompt-stated numeric and count constraints (best baseline: 11/52), passes 14/18 blinded local edits with locality preserved in 18/18, and articulates 59 joints across 12 assets at 98.3% geometric validity, where every baseline exposes zero native joints. Its geometry is competitive: it wins the structured domains in a pairwise shape-quality tournament and is second only to the strongest mesh-native model, while conceding texture realism to baked-PBR systems. The central result is representational: code-native generation turns a generated 3D object from an opaque surface into a programmable asset that downstream systems can inspect, measure, edit, and animate.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 28 of its 37 references that are in the map. First posted on arXiv 22 Jul 2026.

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28 of 37 references.

References · 28

  1. 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,522
  2. 2023Zero-1-to-3: Zero-shot One Image to 3D Objectcited by 1,483
  3. 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,285
  4. 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
  5. 2022Point-E: A System for Generating 3D Point Clouds from Complex Promptscited by 694
  6. 2018PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understandingcited by 521
  7. 2018ABC: A Big CAD Model Dataset For Geometric Deep Learningcited by 339
  8. 2021DeepCAD: A Deep Generative Network for Computer-Aided Design Modelscited by 266
  9. 2025TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Modelscited by 204
  10. 2024GPT-4V(ision) is a Human-Aligned Evaluator for Text-to-3D Generationcited by 151
  11. 2024MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformerscited by 140
  12. 2024SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Codecited by 125
16 more
  1. 2022PartSLIP: Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Modelscited by 117
  2. 2024SAMPart3D: Segment Any Part in 3D Objectscited by 95
  3. 20233D-GPT: Procedural 3D Modeling with Large Language Modelscited by 91
  4. 2024LLaMA-Mesh: Unifying 3D Mesh Generation with Language Modelscited by 87
  5. 2025PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformerscited by 78
  6. 2024PartGen: Part-level 3D Generation and Reconstruction with Multi-View Diffusion Modelscited by 60
  7. 2024Part123: Part-aware 3D Reconstruction from a Single-view Imagecited by 54
  8. 2025Text-to-CAD Generation Through Infusing Visual Feedback in Large Language Modelscited by 43
  9. 2025Text-to-CadQuery: A New Paradigm for CAD Generation with Scalable Large Model Capabilitiescited by 43
  10. 2025CAD-Coder: An Open-Source Vision-Language Model for Computer-Aided Design Code Generationcited by 39
  11. 2024L3GO: Language Agents with Chain-of-3D-Thoughts for Generating Unconventional Objectscited by 26
  12. 2024BlenderLLM: Training Large Language Models for Computer-Aided Design with Self-improvementcited by 26
  13. 2024Text2CAD: Generating Sequential CAD Models from Beginner-to-Expert Level Text Promptscited by 22
  14. 2026CADSmith: Multi-Agent CAD Generation with Programmatic Geometric Validationcited by 11
  15. 2026Text-to-CAD Evaluation with CADTestscited by 9
  16. 2025Name That Part: 3D Part Segmentation and Namingcited by 3

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