mlsanityData to 14 Oct 2026

PTR-PPO: Proximal Policy Optimization with Prioritized Trajectory Replay

arXiv 2112.03798 ↗First posted 7 Dec 2021cs.LGcited by 9

Not on the map. Why?

Abstract (arXiv)

On-policy deep reinforcement learning algorithms have low data utilization and require significant experience for policy improvement. This paper proposes a proximal policy optimization algorithm with prioritized trajectory replay (PTR-PPO) that combines on-policy and off-policy methods to improve sampling efficiency by prioritizing the replay of trajectories generated by old policies. We first design three trajectory priorities based on the characteristics of trajectories: the first two being max and mean trajectory priorities based on one-step empirical generalized advantage estimation (GAE) values and the last being reward trajectory priorities based on normalized undiscounted cumulative reward. Then, we incorporate the prioritized trajectory replay into the PPO algorithm, propose a truncated importance weight method to overcome the high variance caused by large importance weights under multistep experience, and design a policy improvement loss function for PPO under off-policy conditions. We evaluate the performance of PTR-PPO in a set of Atari discrete control tasks, achieving state-of-the-art performance. In addition, by analyzing the heatmap of priority changes at various locations in the priority memory during training, we find that memory size and rollout length can have a significant impact on the distribution of trajectory priorities and, hence, on the performance of the algorithm.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 13 of its 26 references that are in the map. First posted on arXiv 7 Dec 2021.

Builds on

13 of 26 references.

References · 13

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2015Trust Region Policy Optimizationcited by 2,580
  3. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,417
  4. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
  5. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 2,026
  6. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
  7. 2015Prioritized Experience Replaycited by 1,099
  8. 2018Distributed Prioritized Experience Replaycited by 269
  9. 2016Sample Efficient Actor-Critic with Experience Replaycited by 188
  10. 2016Continuous Deep Q-Learning with Model-based Accelerationcited by 157
  11. 2018Energy-Based Hindsight Experience Prioritizationcited by 21
  12. 2021Adversarial Robustness of Streaming Algorithms through Importance Samplingcited by 13
1 more
  1. 2020Double Prioritized State Recycled Experience Replaycited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 2; 2025: 2; 2026: 4.

9 papers.