mlsanityData to 7 Oct 2026

Markov Cricket: Using Forward and Inverse Reinforcement Learning to Model, Predict And Optimize Batting Performance in One-Day International Cricket

arXiv 2103.04349 ↗First posted 7 Mar 2021cs.LG cs.SY eess.SYcited by 0

On the map: LLM alignment / RLHF / preference optimisation → Reward modeling and RLHF

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Abstract (arXiv)

In this paper, we model one-day international cricket games as Markov processes, applying forward and inverse Reinforcement Learning (RL) to develop three novel tools for the game. First, we apply Monte-Carlo learning to fit a nonlinear approximation of the value function for each state of the game using a score-based reward model. We show that, when used as a proxy for remaining scoring resources, this approach outperforms the state-of-the-art Duckworth-Lewis-Stern method used in professional matches by 3 to 10 fold. Next, we use inverse reinforcement learning, specifically a variant of guided-cost learning, to infer a linear model of rewards based on expert performances, assumed here to be play sequences of winning teams. From this model we explicitly determine the optimal policy for each state and find this agrees with common intuitions about the game. Finally, we use the inferred reward models to construct a game simulator that models the posterior distribution of final scores under different policies. We envisage our prediction and simulation techniques may provide a fairer alternative for estimating final scores in interrupted games, while the inferred reward model may provide useful insights for the professional game to optimize playing strategy. Further, we anticipate our method of applying RL to this game may have broader application to other sports with discrete states of play where teams take turns, such as baseball and rounders.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 3 of its 20 references that are in the map. First posted on arXiv 7 Mar 2021.

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3 of 20 references.

References · 3

  1. 2016Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimizationcited by 400
  2. 2019OffWorld Gym: open-access physical robotics environment for real-world reinforcement learning benchmark and researchcited by 6
  3. 2020Testing match-3 video games with Deep Reinforcement Learningcited by 1

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  2. 2024Towards Sample-Efficiency and Generalization of Transfer and Inverse Reinforcement Learning: A Comprehensive Literature Review
  3. 2018A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress
  4. 2026Reinforcement Learning: From Algorithms To Foundation Models
  5. 2024Bayesian Inverse Reinforcement Learning for Non-Markovian Rewards
  6. 2026A Lecture Note on Offline RL and IRL, Part II: Foundations of Inverse Reinforcement Learning and Dynamic Discrete Choice Models
  7. 2026Bayesian Learning in Episodic Zero-Sum Games
  8. 2018Competitive Multi-agent Inverse Reinforcement Learning with Sub-optimal Demonstrations