SceneFrom3D: Geometry-Conditioned Outdoor 3D Scene Generation via View Scheduling with Object-Level Control
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Abstract (arXiv)
Geometry-conditioned 3D scene generation enables the creation of 3D environments from user-provided geometry, offering direct control over scene structure and object layout. To generate such 3D scenes, current methods commonly adopt a three-stage design that first defines a view schedule, then synthesizes multi-view observations along the scheduled views, and finally reconstructs a 3D representation from the generated images. However, defining the view schedule becomes a major bottleneck for outdoor scenes, where large, unstructured, and unbounded geometry makes it difficult to obtain views that provide sufficient coverage while supporting stable generation. To address this bottleneck, we present SceneFrom3D, a framework that automatically schedules views from outdoor input geometries. SceneFrom3D constructs a directed generation graph whose nodes represent anchor views and whose edges represent interpolation trajectories, defining which views to synthesize, which view pairs to interpolate, and in which order generation should proceed. Beyond automatic view scheduling, SceneFrom3D further improves controllability through object-level conditioning, assigning each object an identity image for appearance guidance and a geometry-adherence parameter for region-wise control over the input geometry. Experiments demonstrate that SceneFrom3D achieves state-of-the-art geometry-conditioned outdoor 3D scene generation, producing high-quality scenes with controllable object appearance and geometry adherence.
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References · 18
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
- 2021MUSIQ: Multi-scale Image Quality Transformercited by 1,058
- 2023Zero123++: a Single Image to Consistent Multi-view Diffusion Base Modelcited by 516
- 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
- 2024CAT3D: Create Anything in 3D with Multi-View Diffusion Modelscited by 425
- 2024RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusioncited by 109
- 2023ControlRoom3D: Room Generation using Semantic Proxy Roomscited by 54
- 2024Generic 3D Diffusion Adapter Using Controlled Multi-View Editingcited by 46
- 2024SceneCraft: Layout-Guided 3D Scene Generationcited by 40
- 2024Coin3D: Controllable and Interactive 3D Assets Generation with Proxy-Guided Conditioningcited by 26
- 2025WorldGen: From Text to Traversable and Interactive 3D Worldscited by 18
6 more
- 2024Urban Architect: Steerable 3D Urban Scene Generation with Layout Priorcited by 17
- 2024RoomTex: Texturing Compositional Indoor Scenes via Iterative Inpaintingcited by 14
- 2025SPATIALGEN: Layout-guided 3D Indoor Scene Generationcited by 14
- 2022Learning Reconstructability for Drone Aerial Path Planningcited by 9
- 2025Aerial Path Online Planning for Urban Scene Updationcited by 4
- 2026WorldMesh: Generating Navigable Multi-Room 3D Scenes via Mesh-Conditioned Image Diffusioncited by 2
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