mlsanityData to 7 Oct 2026

DL-SLAM: Enabling High-Fidelity Gaussian Splatting SLAM in Dynamic Environments based on Dual-Level Probability

arXiv 2607.01860 ↗First posted 2 Jul 2026cs.RO cs.CVcited by 0

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Abstract (arXiv)

Recent advances in 3D Gaussian Splatting (3DGS) have enabled significant progress in dense dynamic Simultaneous Localization And Mapping (SLAM). Prevailing methods typically discard predefined dynamic objects, ignoring that transiently static objects offer valuable geometric constraints for pose estimation. A recent work attempts to leverage this potential by employing per-pixel uncertainty maps to quantify the magnitude of motion. While this approach enables transiently static objects to enhance pose estimation, it erroneously integrates these objects into the static map, resulting in persistent artifacts. Moreover, its reliance on purely geometric information leads to ambiguous object boundaries in the uncertainty maps. To overcome these limitations, we present DL-SLAM, a monocular Gaussian Splatting SLAM system built upon a novel dual-level probabilistic framework. Our method computes dynamic probability maps by combining semantic and geometric information. These pixel-level probabilities are lifted to 3D and aggregated to derive an object-level dynamic probability for each instance. Object-level probability enables the categorical pruning of dynamic Gaussians, resulting in an artifact-free static map. The static map, in turn, provides a geometrically consistent guidance to refine the pixel-wise probabilities, enhancing their reliability. Experimental results demonstrate that DL-SLAM outperforms existing approaches, improving tracking accuracy by up to 13% while generating high-fidelity semantic maps.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 18 of its 33 references that are in the map. First posted on arXiv 2 Jul 2026.

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18 of 33 references.

References · 18

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,274
  5. 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 801
  6. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 586
  7. 2023Recognize Anything: A Strong Image Tagging Modelcited by 305
  8. 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 183
  9. 2019ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residualscited by 180
  10. 2018DynaSLAM: Tracking, Mapping and Inpainting in Dynamic Scenescited by 130
  11. 2024SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAMcited by 86
  12. 2025WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environmentscited by 48
6 more
  1. 2023MobileSAMv2: Faster Segment Anything to Everythingcited by 41
  2. 2024SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAMcited by 41
  3. 2024DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimizationcited by 29
  4. 2025OpenGS-SLAM: Open-Set Dense Semantic SLAM with 3D Gaussian Splatting for Object-Level Scene Understandingcited by 11
  5. 2022CFP-SLAM: A Real-time Visual SLAM Based on Coarse-to-Fine Probability in Dynamic Environmentscited by 10
  6. 2024NID-SLAM: Neural Implicit Representation-based RGB-D SLAM in dynamic environmentscited by 10

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