mlsanityData to 14 Oct 2026

SWE-INTERACT: Reimagining SWE Benchmarks as User-Driven Long-Horizon Coding Sessions

arXiv 2606.30573 ↗First posted 29 Jun 2026cs.LGcited by 11

On the map: LLM agents and tool use → Software engineering coding agents

Abstract (arXiv)

We introduce SWE-Interact, a new testbed for evaluating coding agents on multi-turn, interactive, user-driven software engineering tasks. Existing frontier SWE benchmarks typically provide complete requirements upfront and evaluate agents on autonomous implementation. In contrast, SWE-Interact places agents in a realistic developer workflow: a carefully designed user simulator starts with vague or incomplete instructions, progressively reveals requirements, inspects the agent's workspace, and provides targeted feedback, revisions, and new constraints until the full task goal has been handed off. Grounded in large-scale studies of real coding-agent interactions, this setup tests whether agents can discover user intent, adapt to evolving requirements, and build on their own prior work. Across a suite of frontier and open-weight models, we find that strong performance on single-turn SWE tasks does not reliably transfer to multi-turn, user-driven workflows: the best-performing models solve roughly 50% of single-turn baseline tasks but only 25% of the corresponding SWE-Interact tasks. The strongest models in our evaluation, including Opus 4.8 and GPT 5.5, start strong even in the face of vague initial instructions, persevere until all the requirements are surfaced by the user, integrate them better and write clean code. However, they still suffer from over-agentic coding, forgetting requirements and technical mistakes. Weaker models start poorly under ambiguity, give up early, forget or ignore instructions and rework their code more. Overall, SWE-Interact measures an orthogonal, real-world capability axis for frontier model development: interactive goal discovery and iterative refinement with a user in the loop.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Placed in Software engineering coding agents, one of 16 directions in LLM agents and tool use. Builds on 12 of its 45 references that are in the map. First posted on arXiv 29 Jun 2026.

Builds on

12 of 45 references.

Closest ancestors · 3

Same direction, newest first

  1. 2026Asuka-Bench: Benchmarking Code Agents on Underspecified User Intent and Multi-Round Refinement4 Jun
  2. 2026Agentic Rubrics as Contextual Verifiers for SWE Agents7 Jan
  3. 2025SWE-EVO: Benchmarking Coding Agents in Long-Horizon Software Evolution Scenarios20 Dec

Other references · 9

  1. 2024τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domainscited by 1,402
  2. 2025τ2-Bench: Evaluating Conversational Agents in a Dual-Control Environmentcited by 627
  3. 2025SimulatorArena: Are User Simulators Reliable Proxies for Multi-Turn Evaluation of AI Assistants?cited by 50
  4. 2026Lost in Simulation: LLM-Simulated Users are Unreliable Proxies for Human Users in Agentic Evaluationscited by 40
  5. 2026τ-Voice: Benchmarking Full-Duplex Voice Agents on Real-World Domainscited by 36
  6. 2026HiL-Bench (Human-in-Loop Benchmark): Do Agents Know When to Ask for Help?cited by 27
  7. 2025Goal Alignment in LLM-Based User Simulators for Conversational AIcited by 21
  8. 2026LHAW: Controllable Underspecification for Long-Horizon Taskscited by 6
  9. 2025SR-Eval: Evaluating LLMs on Code Generation under Stepwise Requirement Refinementcited by 5

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 11.

11 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026SWE-Together: Evaluating Coding Agents in Interactive User Sessions
  2. 2025Saving SWE-Bench: A Benchmark Mutation Approach for Realistic Agent Evaluation
  3. 2025TOM-SWE: User Mental Modeling For Software Engineering Agents
  4. 2026SWE Atlas: Benchmarking Coding Agents Beyond Issue Resolution
  5. 2026SWE-Cycle: Benchmarking Code Agents across the Complete Issue Resolution Cycle
  6. 2026SWE-chat: Coding Agent Interactions From Real Users in the Wild
  7. 2026SWE-Duel: Towards a Self-Scaling Arena for Coding Agents
  8. 2026SWE-Marathon: Can Agents Autonomously Complete Ultra-Long-Horizon Software Work?