mlsanityData to 7 Oct 2026

Learning based 2D Irregular Shape Packing

arXiv 2309.10329 ↗First posted 19 Sep 2023cs.GR cs.AI cs.CVcited by 5

Not on the map. Why?

Abstract (arXiv)

2D irregular shape packing is a necessary step to arrange UV patches of a 3D model within a texture atlas for memory-efficient appearance rendering in computer graphics. Being a joint, combinatorial decision-making problem involving all patch positions and orientations, this problem has well-known NP-hard complexity. Prior solutions either assume a heuristic packing order or modify the upstream mesh cut and UV mapping to simplify the problem, which either limits the packing ratio or incurs robustness or generality issues. Instead, we introduce a learning-assisted 2D irregular shape packing method that achieves a high packing quality with minimal requirements from the input. Our method iteratively selects and groups subsets of UV patches into near-rectangular super patches, essentially reducing the problem to bin-packing, based on which a joint optimization is employed to further improve the packing ratio. In order to efficiently deal with large problem instances with hundreds of patches, we train deep neural policies to predict nearly rectangular patch subsets and determine their relative poses, leading to linear time scaling with the number of patches. We demonstrate the effectiveness of our method on three datasets for UV packing, where our method achieves a higher packing ratio over several widely used baselines with competitive computational speed.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 10 of its 54 references that are in the map. First posted on arXiv 19 Sep 2023.

Builds on

10 of 54 references.

References · 10

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2017Graph Attention Networkscited by 8,854
  3. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
  4. 2018Machine Learning for Combinatorial Optimization: a Methodological Tour d'Horizoncited by 612
  5. 2016Thingi10K: A Dataset of 10,000 3D-Printing Modelscited by 182
  6. 2021Learning Practically Feasible Policies for Online 3D Bin Packingcited by 16
  7. 2020TAP-Net: Transport-and-Pack using Reinforcement Learningcited by 12
  8. 2020PackIt: A Virtual Environment for Geometric Planningcited by 10
  9. 2020Mononizing Binocular Videoscited by 9
  10. 2021Shapes In A Box -- Disassembling 3D objects for efficient packing and fabricationcited by 5

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 1; 2026: 2.

5 papers.