mlsanityData to 14 Oct 2026

Object-Centric Residual RL for Zero-Shot Sim-to-Real VLA Enhancement

arXiv 2606.18953 ↗First posted 17 Jun 2026cs.ROcited by 1

On the map: Vision-language-action models → Reinforcement learning and post-training

Abstract (arXiv)

Vision-Language-Action (VLA) models can generalize across diverse manipulation tasks, but their imitation-learning-based policies remain brittle in precise physical interactions due to compounding execution errors; Can a reinforcement learning policy trained purely in simulation improve the robustness of real-world VLAs zero-shot? Residual RL, which learns a corrective policy on top of a frozen VLA, offers a natural framework, but existing approaches face a fundamental sim-to-real dilemma: privileged-state methods require lossy distillation for deployment; image-based methods suffer from the visual domain gap; and real-world RL is costly and unsafe. We propose an object-centric residual RL framework that refines VLA actions using object poses, enabling a compact observation space that transfers consistently between simulation and reality. To align the two domains, we additionally replay the same teleoperation demonstrations in simulation to train a sim counterpart of the real-world VLA. The residual RL policy is trained only in simulation with pose noise injection and dropout, and transfers zero-shot to the real robot. Across five manipulation tasks on a real Franka Research 3 (FR3) robot, our method improves the success rate from 42% to 76% zero-shot, and the improved rollouts can be further reused to retrain the base VLA for self-improvement without additional teleoperation. Project page: https://www.microsoft.com/en-us/research/articles/object-centric-residual-rl/

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Reinforcement learning and post-training, one of 13 directions in Vision-language-action models. Builds on 36 of its 40 references that are in the map. First posted on arXiv 17 Jun 2026.

Builds on

36 of 40 references.

Closest ancestors · 4

Same direction, newest first

  1. 2025π*0.6: a VLA That Learns From Experience18 Nov
  2. 2025Self-Improving Vision-Language-Action Models with Data Generation via Residual RL30 Oct
  3. 2025Refined Policy Distillation: From VLA Generalists to RL Experts6 Mar
  4. 2024Octo: An Open-Source Generalist Robot Policy20 May

Other references · 32

  1. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  2. 2015Distilling the Knowledge in a Neural Networkcited by 10,324
  3. 2022Flow Matching for Generative Modelingcited by 5,702
  4. 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 3,080
  5. 2024OpenVLA: An Open-Source Vision-Language-Action Modelcited by 2,887
  6. 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
  7. 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,838
  8. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,417
  9. 2024π0: A Vision-Language-Action Flow Model for General Robot Controlcited by 2,407
  10. 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,061
  11. 2025π0.5: a Vision-Language-Action Model with Open-World Generalizationcited by 1,761
  12. 2023Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardwarecited by 1,568
20 more
  1. 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,498
  2. 2025GR00T N1: An Open Foundation Model for Generalist Humanoid Robotscited by 1,225
  3. 2021What Matters in Learning from Offline Human Demonstrations for Robot Manipulationcited by 725
  4. 2018Learning Dexterous In-Hand Manipulationcited by 687
  5. 2017Sim-to-Real Transfer of Robotic Control with Dynamics Randomizationcited by 672
  6. 2025SpatialVLA: Exploring Spatial Representations for Visual-Language-Action Modelcited by 519
  7. 2023FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objectscited by 429
  8. 2020Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Surveycited by 413
  9. 2023MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrationscited by 327
  10. 20243D Diffuser Actor: Policy Diffusion with 3D Scene Representationscited by 282
  11. 2018Residual Reinforcement Learning for Robot Controlcited by 274
  12. 2018Closing the Sim-to-Real Loop: Adapting Simulation Randomization with Real World Experiencecited by 217
  13. 2018Residual Policy Learningcited by 164
  14. 2022DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Realitycited by 149
  15. 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 144
  16. 2024From Imitation to Refinement -- Residual RL for Precise Assemblycited by 90
  17. 2019BayesSim: adaptive domain randomization via probabilistic inference for robotics simulatorscited by 85
  18. 2024DrEureka: Language Model Guided Sim-To-Real Transfercited by 83
  19. 2024TRANSIC: Sim-to-Real Policy Transfer by Learning from Online Correctioncited by 59
  20. 2025Residual Off-Policy RL for Finetuning Behavior Cloning Policiescited by 55

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2026Imagine-RL: Residual-Confidence-Guided Cross-Attention for World-Model-Augmented VLA Reinforcement Learning
  2. 2026A Sim-to-Real Integration Pipeline for Training and Deployment of Chunk-Based VLA Manipulation Policies
  3. 2026VLAW: Iterative Co-Improvement of Vision-Language-Action Policy and World Model
  4. 2025VLA-RL: Towards Masterful and General Robotic Manipulation with Scalable Reinforcement Learning
  5. 2025ControlVLA: Few-shot Object-centric Adaptation for Pre-trained Vision-Language-Action Models
  6. 2025Goal-VLA: Image-Generative VLMs as Object-Centric World Models Empowering Zero-shot Robot Manipulation
  7. 2026SimVLA: A Simple VLA Baseline for Robotic Manipulation
  8. 2026Scaling Sim-to-Real VLA Reinforcement Learning with Generative 3D Worlds