mlsanityData to 7 Oct 2026

MMAE: A Massive Multitask Audio Editing Benchmark

arXiv 2606.07229 ↗First posted 5 Jun 2026cs.SD cs.CL cs.MMcited by 5

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Abstract (arXiv)

We introduce MMAE, a Massive Multitask Audio Editing benchmark, serving as the first comprehensive evaluation testbed designed for general-purpose instruction-based audio editing. Spurred by the shift toward intelligent creation, interactive editing has rapidly expanded from visual domains, pioneered by models like Nano-banana 2 for images and Gemini-Omni for video, into audio. However, the current evaluation infrastructure lags severely, remaining highly fragmented and restricted to specific subdomains or basic operations. Unlike existing benchmarks that are limited in scope, MMAE extends to a broad spectrum of real-world scenarios, encompassing 7 distinct audio modalities, including sound, speech, music, and their mixtures. Furthermore, we establish a comprehensive taxonomy spanning 6 levels of task complexity, from basic modifications to multi-hop reasoning and multi-round editing, 2 levels of granularity, and 8 distinct operation types. Meticulously curated through human-agent collaboration, MMAE comprises 2,000 high-fidelity samples paired with a pioneering rubric-based evaluation framework. By decomposing free-form tasks into 17,741 verifiable criteria, this robust rubric-based paradigm enables a precise, multi-dimensional assessment of both instruction following and context consistency. Our extensive evaluation of leading models reveals that current systems remain far from achieving reliable edits. Strikingly, the Exact Match Rate (EMR) consistently falls below 5% and plummets to an absolute 0% in complex, mixed-modality tasks, exposing critical bottlenecks in precise execution and structural robustness. We hope MMAE will serve as a catalyst for future advances in the intelligent creation community, providing a clear diagnostic roadmap and establishing a standardized, long-lasting evaluation paradigm for next-generation audio editing systems.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 27 of its 31 references that are in the map. First posted on arXiv 5 Jun 2026.

Builds on

27 of 31 references.

References · 27

  1. 2025Qwen3-Omni Technical Reportcited by 451
  2. 2025Rubrics as Rewards: Reinforcement Learning Beyond Verifiable Domainscited by 328
  3. 2026Qwen3.5-Omni Technical Reportcited by 146
  4. 2024VoiceCraft: Zero-Shot Speech Editing and Text-to-Speech in the Wildcited by 118
  5. 2023AUDIT: Audio Editing by Following Instructions with Latent Diffusion Modelscited by 81
  6. 2024Zero-Shot Unsupervised and Text-Based Audio Editing Using DDPM Inversioncited by 58
  7. 2025Omni-Captioner: Data Pipeline, Models, and Benchmark for Omni Detailed Perceptioncited by 25
  8. 2023FluentSpeech: Stutter-Oriented Automatic Speech Editing with Context-Aware Diffusion Modelscited by 23
  9. 2024Prompt-guided Precise Audio Editing with Diffusion Modelscited by 18
  10. 2025FLAM: Frame-Wise Language-Audio Modelingcited by 17
  11. 2025Ming-UniAudio: Speech LLM for Joint Understanding, Generation and Editing with Unified Representationcited by 15
  12. 2024WavCraft: Audio Editing and Generation with Large Language Modelscited by 14
15 more
  1. 2024AudioEditor: A Training-Free Diffusion-Based Audio Editing Frameworkcited by 13
  2. 2024SSR-Speech: Towards Stable, Safe and Robust Zero-shot Text-based Speech Editing and Synthesiscited by 12
  3. 2025Guiding Audio Editing with Audio Language Modelcited by 11
  4. 2026Audio-Omni: Extending Multi-modal Understanding to Versatile Audio Generation and Editingcited by 10
  5. 2025MMEDIT: A Unified Framework for Multi-Type Audio Editing via Audio Language Modelcited by 8
  6. 2025AudioMorphix: Training-free audio editing with diffusion probabilistic modelscited by 6
  7. 2025Step-Audio-EditX Technical Reportcited by 6
  8. 2026The Interspeech 2026 Audio Reasoning Challenge: Evaluating Reasoning Process Quality for Audio Reasoning Models and Agentscited by 6
  9. 2026Edit-Compass & EditReward-Compass: A Unified Benchmark for Image Editing and Reward Modelingcited by 6
  10. 2026SpongeBob: Sync-Aware Harmonious Audio-Visual Generative Editingcited by 6
  11. 2026AudioChat: Unified Audio Storytelling, Editing, and Understanding with Transfusion Forcingcited by 4
  12. 2026InstructAV2AV: Instruction-Guided Audio-Video Joint Editingcited by 4
  13. 2025VoiceCraft-X: Unifying Multilingual, Voice-Cloning Speech Synthesis and Speech Editingcited by 3
  14. 2026CosyEdit: Unlocking End-to-End Speech Editing Capability from Zero-Shot Text-to-Speech Modelscited by 3
  15. 2025Recomposer: Event-roll-guided generative audio editingcited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 5.

5 papers.

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  1. 2026AVE-Compass: Towards Holistic Evaluation for Audio-Video Editing Abilities
  2. 2026Beyond Coherence: Benchmarking Professional Editing-Technique Execution in Multi-Shot Audio-Video Generation
  3. 2025SAO-Instruct: Free-form Audio Editing using Natural Language Instructions
  4. 2026JAVEDIT: Joint Audio-Visual Instruction-Guided Video Editing with Agentic Data Curation
  5. 2025ThinkSound: Chain-of-Thought Reasoning in Multimodal Large Language Models for Audio Generation and Editing
  6. 2024MMAU: A Massive Multi-Task Audio Understanding and Reasoning Benchmark
  7. 2025Audio-Guided Visual Editing with Complex Multi-Modal Prompts
  8. 2026AnyAudio-Judge: A Dynamic Rubric-Based Benchmark and Evaluator for Audio Instruction Following