Recomposer: Event-roll-guided generative audio editing
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Abstract (arXiv)
Editing complex real-world sound scenes is difficult because individual sound sources overlap in time. Generative models can fill-in missing or corrupted details based on their strong prior understanding of the data domain. We present a system for editing individual sound events within complex scenes able to delete, insert, and enhance individual sound events based on textual edit descriptions (e.g., ``enhance Door'') and a graphical representation of the event timing derived from an ``event roll'' transcription. We present an encoder-decoder transformer working on SoundStream representations, trained on synthetic (input, desired output) audio example pairs formed by adding isolated sound events to dense, real-world backgrounds. Evaluation reveals the importance of each part of the edit descriptions -- action, class, timing. Our work demonstrates ``recomposition'' is an important and practical application.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 29 of its 35 references that are in the map. First posted on arXiv 5 Sep 2025.
Builds on
29 of 35 references.
References · 29
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17 more
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Built on by
Citing papers per year: 2026: 2.
2 papers.
- 2026MMAE: A Massive Multitask Audio Editing Benchmarkcited by 5
- 2026Audio ControlNet for Fine-Grained Audio Generation and Editingcited by 2
- 2026MMAE: A Massive Multitask Audio Editing Benchmark5 Jun 2026
- 2026Audio ControlNet for Fine-Grained Audio Generation and Editing4 Feb 2026