mlsanityData to 14 Oct 2026

Recomposer: Event-roll-guided generative audio editing

arXiv 2509.05256 ↗First posted 5 Sep 2025cs.SD cs.AI cs.LGcited by 2

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Abstract (arXiv)

Editing complex real-world sound scenes is difficult because individual sound sources overlap in time. Generative models can fill-in missing or corrupted details based on their strong prior understanding of the data domain. We present a system for editing individual sound events within complex scenes able to delete, insert, and enhance individual sound events based on textual edit descriptions (e.g., ``enhance Door'') and a graphical representation of the event timing derived from an ``event roll'' transcription. We present an encoder-decoder transformer working on SoundStream representations, trained on synthetic (input, desired output) audio example pairs formed by adding isolated sound events to dense, real-world backgrounds. Evaluation reveals the importance of each part of the edit descriptions -- action, class, timing. Our work demonstrates ``recomposition'' is an important and practical application.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 29 of its 35 references that are in the map. First posted on arXiv 5 Sep 2025.

Builds on

29 of 35 references.

References · 29

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17 more
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  17. 2024AudioComposer: Towards Fine-grained Audio Generation with Natural Language Descriptionscited by 8

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.