mlsanityData to 7 Oct 2026

SAO-Instruct: Free-form Audio Editing using Natural Language Instructions

arXiv 2510.22795 ↗First posted 26 Oct 2025cs.SD cs.LGcited by 3

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Abstract (arXiv)

Generative models have made significant progress in synthesizing high-fidelity audio from short textual descriptions. However, editing existing audio using natural language has remained largely underexplored. Current approaches either require the complete description of the edited audio or are constrained to predefined edit instructions that lack flexibility. In this work, we introduce SAO-Instruct, a model based on Stable Audio Open capable of editing audio clips using any free-form natural language instruction. To train our model, we create a dataset of audio editing triplets (input audio, edit instruction, output audio) using Prompt-to-Prompt, DDPM inversion, and a manual editing pipeline. Although partially trained on synthetic data, our model generalizes well to real in-the-wild audio clips and unseen edit instructions. We demonstrate that SAO-Instruct achieves competitive performance on objective metrics and outperforms other audio editing approaches in a subjective listening study. To encourage future research, we release our code and model weights.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 38 of its 47 references that are in the map. First posted on arXiv 26 Oct 2025.

Builds on

38 of 47 references.

References · 38

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26 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 3.

3 papers.

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  1. 2026Audio-Omni: Extending Multi-modal Understanding to Versatile Audio Generation and Editing
  2. 2021EdiTTS: Score-based Editing for Controllable Text-to-Speech
  3. 2025Guiding Audio Editing with Audio Language Model
  4. 2025AudioMorphix: Training-free audio editing with diffusion probabilistic models
  5. 2026AuK Technical Report: An Open-Source Foundational Model for Speech Generation and Editing
  6. 2026MMAE: A Massive Multitask Audio Editing Benchmark
  7. 2026EvoAudio: Recursive Self-Improvement for Audio Understanding
  8. 2026SemanticAudio: Audio Generation and Editing in Semantic Space