mlsanityData to 7 Oct 2026

ThoughtTrace: Understanding User Thoughts in Real-World LLM Interactions

arXiv 2605.20087 ↗First posted 19 May 2026cs.CL cs.AIcited by 4

On the map: LLM reasoning → Reasoning benchmarks and evaluation

Abstract (arXiv)

Conversational AI has now reached billions of users, yet existing datasets capture only what people say, not what they think. We introduce ThoughtTrace, the first large-scale dataset that pairs real-world multi-turn human--AI conversations with users' self-reported thoughts: their reasons for sending prompts and reactions to assistant responses. ThoughtTrace comprises 1,058 users, 2,155 conversations, 17,058 turns, and 10,174 thought annotations collected across 20 language models. Our analysis shows that ThoughtTrace captures long-horizon, topically diverse interactions, and that thoughts are semantically distinct from messages, difficult for frontier LLMs to infer from context, diverse in content, and tied to conversation stages. We further demonstrate the utility of thoughts for downstream modeling. First, thoughts improve user-behavior prediction as inference-time context. Second, thought-guided rewrites provide fine-grained alignment signals for training personalized assistants. Together, ThoughtTrace establishes user thoughts as a new data modality for studying the cognitive dynamics behind human--AI interaction and provides a foundation for building assistants that better understand and adapt to users' latent goals, preferences, and needs.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Placed in Reasoning benchmarks and evaluation, one of 17 directions in LLM reasoning. Builds on 26 of its 47 references that are in the map. First posted on arXiv 19 May 2026.

Builds on

26 of 47 references.

Closest ancestors · 1

Same direction, newest first

  1. 2025Qwen3 Technical Report14 May

Other references · 25

  1. 2024WildChat: 1M ChatGPT Interaction Logs in the Wildcited by 598
  2. 2024From Crowdsourced Data to High-Quality Benchmarks: Arena-Hard and BenchBuilder Pipelinecited by 484
  3. 2023LMSYS-Chat-1M: A Large-Scale Real-World LLM Conversation Datasetcited by 449
  4. 2023Large Language Models Fail on Trivial Alterations to Theory-of-Mind Taskscited by 288
  5. 2026Reinforcement Learning via Self-Distillationcited by 285
  6. 2024LLM Agents Grounded in Self-Reports Enable General-Purpose Simulation of Individualscited by 235
  7. 2026OpenClaw-RL: Train Any Agent Simply by Talkingcited by 83
  8. 2025Flipping the Dialogue: Training and Evaluating User Language Modelscited by 50
  9. 2026Mind the Sim2Real Gap in User Simulation for Agentic Taskscited by 44
  10. 2025Training Proactive and Personalized LLM Agentscited by 42
  11. 2026Lost in Simulation: LLM-Simulated Users are Unreliable Proxies for Human Users in Agentic Evaluationscited by 36
  12. 2026SWE-chat: Coding Agent Interactions From Real Users in the Wildcited by 36
13 more
  1. 2025Consistently Simulating Human Personas with Multi-Turn Reinforcement Learningcited by 35
  2. 2024WildFeedback: Aligning LLMs With In-situ User Interactions And Feedbackcited by 31
  3. 2026HumanLM: Simulating Users with State Alignment Beats Response Imitationcited by 31
  4. 2025UserRL: Training Interactive User-Centric Agent via Reinforcement Learningcited by 27
  5. 2024WildHallucinations: Evaluating Long-form Factuality in LLMs with Real-World Entity Queriescited by 26
  6. 2025AutoToM: Scaling Model-based Mental Inference via Automated Agent Modelingcited by 23
  7. 2026Aligning Language Models from User Interactionscited by 21
  8. 2025Goal Alignment in LLM-Based User Simulators for Conversational AIcited by 19
  9. 2025SoMi-ToM: Evaluating Multi-Perspective Theory of Mind in Embodied Social Interactionscited by 16
  10. 2025The Era of Real-World Human Interaction: RL from User Conversationscited by 13
  11. 2025TOM-SWE: User Mental Modeling For Software Engineering Agentscited by 11
  12. 2025Using Reinforcement Learning to Train Large Language Models to Explain Human Decisionscited by 8
  13. 2026WildReward: Learning Reward Models from In-the-Wild Human Interactionscited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 4.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025LLMs and their Limited Theory of Mind: Evaluating Mental State Annotations in Situated Dialogue
  2. 2026Beyond Words: Evaluating and Bridging Epistemic Divergence in User-Agent Interaction via Theory of Mind
  3. 2026Dataset Signatures in Human-LLM Interactions and User Modeling
  4. 2026Thought-Retriever: Don't Just Retrieve Raw Data, Retrieve Thoughts for Memory-Augmented Agentic Systems
  5. 2025Human vs. Agent in Task-Oriented Conversations
  6. 2025CUPID: Evaluating Personalized and Contextualized Alignment of LLMs from Interactions
  7. 2025The Personalization Trap: How User Memory Alters Emotional Reasoning in LLMs
  8. 2024Iteration of Thought: Leveraging Inner Dialogue for Autonomous Large Language Model Reasoning