mlsanityData to 13 Oct 2026

Latent Video Prediction Learns Better World Models

arXiv 2605.15618 ↗First posted 15 May 2026cs.CV cs.AIcited by 3

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

Self-supervised video models are increasingly framed as world models, yet they are still evaluated almost entirely on clean video and reported as a final task score, obscuring how their representations behave under the degraded and ambiguous conditions a deployed world model must handle. We present the first systematic study of this component, analyzing four matched-capacity frontier self-supervised learning models that are strong candidates for world-model encoders -- V-JEPA 2.1, V-JEPA 2, VideoPrism, and VideoMAEv2 -- across five robustness axes relevant to their deployment as video world models: feature discriminability, corruption robustness, fine-grained discrimination, occlusion robustness, and sensitivity to temporal direction. We run the study on Something-Something-v2 and repeat every axis that ports on the egocentric EGTEA Gaze+, where the model ordering is unchanged. Our results reveal a distinct and consistent profile for latent-prediction models across all five axes. They degrade more gracefully under pixel corruption, preserve usable class structure rather than mere geometric stability under occlusion, capture fine-grained physical contact cues without reconstructing pixels, and uniquely encode the arrow of time. We finally test whether these representation-level differences matter for downstream world modeling, pairing each frozen encoder with an identical action-conditioned predictor and planner in a simulated manipulation environment. Only latent prediction yields near-complete task success, remains effective under degraded observations, and transfers to a manipulation task for which the predictor was never trained. Our results provide concrete new evidence that latent prediction is a promising foundation for robust world modeling.

Key facts. Cited by 3 papers in the map (data through 13 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 8 of its 32 references that are in the map. First posted on arXiv 15 May 2026.

Builds on

8 of 32 references.

References · 8

  1. 2018World Modelscited by 1,481
  2. 2023Mastering Diverse Domains through World Modelscited by 1,224
  3. 2025Cosmos World Foundation Model Platform for Physical AIcited by 848
  4. 2025V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planningcited by 769
  5. 2025Training Agents Inside of Scalable World Modelscited by 131
  6. 2026V-JEPA 2.1: Unlocking Dense Features in Video Self-Supervised Learningcited by 108
  7. 2025Intuitive physics understanding emerges from self-supervised pretraining on natural videoscited by 68
  8. 2026Interpreting Physics in Video World Modelscited by 20

Built on by

Cited by year (2026 to 13 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026What Makes Video World Model Latents Action-Relevant: Prediction over Reconstruction
  2. 2026V-JEPA Policy: Building Effective World-Action Models on Predictive Visual Latents
  3. 2026Olaf-World: Orienting Latent Actions for Video World Modeling
  4. 2025LongVie 2: Multimodal Controllable Ultra-Long Video World Model
  5. 2026MBench: A Comprehensive Benchmark on Memory Capability for Video World Models
  6. 2025Video World Models with Long-term Spatial Memory
  7. 2025InternVideo-Next: Towards General Video Foundation Models without Video-Text Supervision
  8. 2024Learning and Leveraging World Models in Visual Representation Learning