mlsanityData to 14 Oct 2026

Randomness is sometimes necessary for coordination

arXiv 2605.06825 ↗First posted 7 May 2026cs.AI cs.ROcited by 1

On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization

Abstract (arXiv)

Full parameter sharing is standard in cooperative multi-agent reinforcement learning (MARL) for homogeneous agents. Under permutation-symmetric observations, however, a shared deterministic policy outputs identical action distributions for every agent, making role differentiation impossible. This failure can theoretically be resolved using symmetry breaking among anonymous identical processors, which requires randomness. We propose Diamond Attention, a cross-attention architecture in which each agent samples a scalar random number per timestep, inducing a transient rank ordering that masks lower-ranked peers from agent-to-agent attention while leaving task attention fully unmasked. This realizes a random-bit coordination protocol in a single broadcast round, and the set-based attention enables zero-shot deployment to teams of different sizes. We evaluate across three regimes that isolate when structured randomness matters. On the perfectly symmetric XOR game, our method achieves 1.0 success while all deterministic baselines plateau near 0.5. On control coordination tasks, a policy trained on N=4 generalizes zero-shot to N ∈ [2,8]. On SMACLite cross-scenario transfer, we achieve zero-shot transfer where standard baselines cannot transfer due to structural limitations. Furthermore, replacing the structured mask with standard dropout-based randomness results in a 0% win rate, confirming that protocol-space structure, not stochastic noise, is the operative ingredient. https://anonymous.4open.science/r/randomness-137A/

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 16 of its 28 references that are in the map. First posted on arXiv 7 May 2026.

Builds on

16 of 28 references.

References · 16

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4 more
  1. 2024Sable: a Performant, Efficient and Scalable Sequence Model for MARLcited by 10
  2. 2021Multi-player Multi-armed Bandits with Collision-Dependent Reward Distributionscited by 8
  3. 2023SMAClite: A Lightweight Environment for Multi-Agent Reinforcement Learningcited by 6
  4. 2024Kaleidoscope: Learnable Masks for Heterogeneous Multi-agent Reinforcement Learningcited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

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  1. 2025Policy Gradient with Self-Attention for Model-Free Distributed Nonlinear Multi-Agent Games ↗
  2. 2025Cross-environment Cooperation Enables Zero-shot Multi-agent Coordination
  3. 2024Noisy Zero-Shot Coordination: Breaking The Common Knowledge Assumption In Zero-Shot Coordination Games
  4. 2026Prism: Spectral Parameter Sharing for Multi-Agent Reinforcement Learning
  5. 2026SACHI: Structured Agent Coordination via Holistic Information Integration in Multi-Agent Reinforcement Learning
  6. 2025Structured Diversity Control: A Dual-Level Framework for Group-Aware Multi-Agent Coordination
  7. 2026Is Inter-Seed Cross-Play Enough? Evaluating the Robustness of Zero-Shot Coordination Algorithms to Implementation Details
  8. 2026Grounded Joint-Attention Other-Play for Zero-Shot Coordination