SMAClite: A Lightweight Environment for Multi-Agent Reinforcement Learning
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Abstract (arXiv)
There is a lack of standard benchmarks for Multi-Agent Reinforcement Learning (MARL) algorithms. The Starcraft Multi-Agent Challenge (SMAC) has been widely used in MARL research, but is built on top of a heavy, closed-source computer game, StarCraft II. Thus, SMAC is computationally expensive and requires knowledge and the use of proprietary tools specific to the game for any meaningful alteration or contribution to the environment. We introduce SMAClite -- a challenge based on SMAC that is both decoupled from Starcraft II and open-source, along with a framework which makes it possible to create new content for SMAClite without any special knowledge. We conduct experiments to show that SMAClite is equivalent to SMAC, by training MARL algorithms on SMAClite and reproducing SMAC results. We then show that SMAClite outperforms SMAC in both runtime speed and memory.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 15 of its 31 references that are in the map. First posted on arXiv 9 May 2023.
Builds on
15 of 31 references.
References · 15
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- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
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- 2019The StarCraft Multi-Agent Challengecited by 597
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3 more
- 2019The Hanabi Challenge: A New Frontier for AI Researchcited by 197
- 2022Scalable Multi-Agent Reinforcement Learning for Warehouse Logistics with Robotic and Human Co-Workerscited by 30
- 2022The StarCraft Multi-Agent Challenges+ : Learning of Multi-Stage Tasks and Environmental Factors without Precise Reward Functionscited by 1
Built on by
Citing papers per year: 2023: 1; 2024: 2; 2025: 1; 2026: 2.
6 papers.
- 2023JaxMARL: Multi-Agent RL Environments and Algorithms in JAXcited by 63
- 2024On Stateful Value Factorization in Multi-Agent Reinforcement Learningcited by 5
- 2024Agent-Temporal Credit Assignment for Optimal Policy Preservation in Sparse Multi-Agent Reinforcement Learningcited by 1
- 2026Randomness is sometimes necessary for coordinationcited by 1
- 2025Redistributing Rewards Across Time and Agents for Multi-Agent Reinforcement Learningcited by 0
- 2026Explicit Credit Assignment through Local Rewards and Dependence Graphs in Multi-Agent Reinforcement Learningcited by 0
- 2026Randomness is sometimes necessary for coordination7 May 2026
- 2026Explicit Credit Assignment through Local Rewards and Dependence Graphs in Multi-Agent Reinforcement Learning29 Jan 2026
- 2025Redistributing Rewards Across Time and Agents for Multi-Agent Reinforcement Learning7 Feb 2025
- 2024Agent-Temporal Credit Assignment for Optimal Policy Preservation in Sparse Multi-Agent Reinforcement Learning19 Dec 2024
- 2024On Stateful Value Factorization in Multi-Agent Reinforcement Learning27 Aug 2024
- 2023JaxMARL: Multi-Agent RL Environments and Algorithms in JAX16 Nov 2023