Nearest Neighbour with Bandit Feedback
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Abstract (arXiv)
In this paper we adapt the nearest neighbour rule to the contextual bandit problem. Our algorithm handles the fully adversarial setting in which no assumptions at all are made about the data-generation process. When combined with a sufficiently fast data-structure for (perhaps approximate) adaptive nearest neighbour search, such as a navigating net, our algorithm is extremely efficient - having a per trial running time polylogarithmic in both the number of trials and actions, and taking only quasi-linear space. We give generic regret bounds for our algorithm and further analyse them when applied to the stochastic bandit problem in euclidean space. We note that our algorithm can also be applied to the online classification problem.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 3 of its 40 references that are in the map. First posted on arXiv 23 Jun 2023.
Builds on
3 of 40 references.
References · 3
Built on by
Citing papers per year: 2023: 1; 2024: 2; 2025: 0; 2026: 2.
5 papers.
- 2024Bandits with Abstention under Expert Advicecited by 3
- 2023A Hierarchical Nearest Neighbour Approach to Contextual Banditscited by 1
- 2026Differential Privacy in the Extensive-Form Bandit Problemcited by 1
- 2024Fairness with Exponential Weightscited by 0
- 2026Tracking the Best Strategy in an Extensive-Form Gamecited by 0
- 2026Tracking the Best Strategy in an Extensive-Form Game10 Aug 2026
- 2026Differential Privacy in the Extensive-Form Bandit Problem6 May 2026
- 2024Fairness with Exponential Weights6 Nov 2024
- 2024Bandits with Abstention under Expert Advice22 Feb 2024
- 2023A Hierarchical Nearest Neighbour Approach to Contextual Bandits14 Dec 2023