CPGRec+: A Balance-oriented Framework for Personalized Video Game Recommendations
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Abstract (arXiv)
The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioritize accuracy over diversity, overlooking their inherent trade-off. To address this, we previously proposed CPGRec, a balance-oriented gaming recommender system. However, CPGRec fails to account for critical disparities in player-game interactions, which carry varying significance in reflecting players' personal preferences and may exacerbate over-smoothness issues inherent in GNN-based models. Moreover, existing approaches underutilize the reasoning capabilities and extensive knowledge of large language models (LLMs) in addressing these limitations. To bridge this gap, we propose two new modules. First, Preference-informed Edge Reweighting (PER) module assigns signed edge weights to qualitatively distinguish significant player interests and disinterests while then quantitatively measuring preference strength to mitigate over-smoothing in graph convolutions. Second, Preference-informed Representation Generation (PRG) module leverages LLMs to generate contextualized descriptions of games and players by reasoning personal preferences from comparing global and personal interests, thereby refining representations of players and games. Experiments on textcolorblacktwo Steam datasets demonstrate CPGRec+'s superior accuracy and diversity over state-of-the-art models. The code is accessible at https://github.com/HsipingLi/CPGRec-Plus.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 42 of its 111 references that are in the map. First posted on arXiv 16 Apr 2026.
Builds on
42 of 111 references.
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30 more
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Built on by
Citing papers per year: 2026: 3.
3 papers.
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- 2026Beyond Visual Similarity: Entity-Aligned Retrieval for Knowledge-Based Visual Question Answeringcited by 0
- 2026Beyond Visual Similarity: Entity-Aligned Retrieval for Knowledge-Based Visual Question Answering19 Aug 2026
- 2026Beyond Semantic Relevance: Counterfactual Risk Minimization for Robust Retrieval-Augmented Generation2 May 2026
- 2026Chain of Evidence: Pixel-Level Visual Attribution for Iterative Retrieval-Augmented Generation2 May 2026
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