mlsanityData to 14 Oct 2026

CPGRec+: A Balance-oriented Framework for Personalized Video Game Recommendations

arXiv 2604.14586 ↗First posted 16 Apr 2026cs.IR cs.AIcited by 3

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Abstract (arXiv)

The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioritize accuracy over diversity, overlooking their inherent trade-off. To address this, we previously proposed CPGRec, a balance-oriented gaming recommender system. However, CPGRec fails to account for critical disparities in player-game interactions, which carry varying significance in reflecting players' personal preferences and may exacerbate over-smoothness issues inherent in GNN-based models. Moreover, existing approaches underutilize the reasoning capabilities and extensive knowledge of large language models (LLMs) in addressing these limitations. To bridge this gap, we propose two new modules. First, Preference-informed Edge Reweighting (PER) module assigns signed edge weights to qualitatively distinguish significant player interests and disinterests while then quantitatively measuring preference strength to mitigate over-smoothing in graph convolutions. Second, Preference-informed Representation Generation (PRG) module leverages LLMs to generate contextualized descriptions of games and players by reasoning personal preferences from comparing global and personal interests, thereby refining representations of players and games. Experiments on textcolorblacktwo Steam datasets demonstrate CPGRec+'s superior accuracy and diversity over state-of-the-art models. The code is accessible at https://github.com/HsipingLi/CPGRec-Plus.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 42 of its 111 references that are in the map. First posted on arXiv 16 Apr 2026.

Builds on

42 of 111 references.

References · 42

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30 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

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  1. 2024SPRec: Self-Play to Debias LLM-based Recommendation
  2. 2025Reward Balancing Revisited: Enhancing Offline Reinforcement Learning for Recommender Systems
  3. 2026Robust Player-Conditional Champion Ranking for League of Legends: Style Similarity, Mastery Priors, and Archetype-Constrained Discovery
  4. 2021Compressive Features in Offline Reinforcement Learning for Recommender Systems
  5. 2024GameLabel-10K: Collecting Image Preference Data Through Mobile Game Crowdsourcing
  6. 2025Toward Safe and Human-Aligned Game Conversational Recommendation via Multi-Agent Decomposition
  7. 2023Robust Reinforcement Learning Objectives for Sequential Recommender Systems
  8. 2025GFlowGR: Fine-tuning Generative Recommendation Frameworks with Generative Flow Networks