DAGait: Generalized Skeleton-Guided Data Alignment for Gait Recognition
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Abstract (arXiv)
Gait recognition is emerging as a promising and innovative area within the field of computer vision, widely applied to remote person identification. Although existing gait recognition methods have achieved substantial success in controlled laboratory datasets, their performance often declines significantly when transitioning to wild datasets.We argue that the performance gap can be primarily attributed to the spatio-temporal distribution inconsistencies present in wild datasets, where subjects appear at varying angles, positions, and distances across the frames. To achieve accurate gait recognition in the wild, we propose a skeleton-guided silhouette alignment strategy, which uses prior knowledge of the skeletons to perform affine transformations on the corresponding silhouettes.To the best of our knowledge, this is the first study to explore the impact of data alignment on gait recognition. We conducted extensive experiments across multiple datasets and network architectures, and the results demonstrate the significant advantages of our proposed alignment strategy.Specifically, on the challenging Gait3D dataset, our method achieved an average performance improvement of 7.9% across all evaluated networks. Furthermore, our method achieves substantial improvements on cross-domain datasets, with accuracy improvements of up to 24.0%.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 13 of its 27 references that are in the map. First posted on arXiv 24 Mar 2025.
Builds on
13 of 27 references.
References · 13
- 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
- 2021MagFace: A Universal Representation for Face Recognition and Quality Assessmentcited by 334
- 2020Gait Recognition via Effective Global-Local Feature Representation and Local Temporal Aggregationcited by 121
- 2022Gait Recognition in the Wild with Dense 3D Representations and A Benchmarkcited by 114
- 2021GaitSet: Cross-view Gait Recognition through Utilizing Gait as a Deep Setcited by 57
- 2022LidarGait: Benchmarking 3D Gait Recognition with Point Cloudscited by 55
- 2023Exploring Deep Models for Practical Gait Recognitioncited by 46
- 2023SkeletonGait: Gait Recognition Using Skeleton Mapscited by 41
- 2023GPGait: Generalized Pose-based Gait Recognitioncited by 40
- 2022GaitGL: Learning Discriminative Global-Local Feature Representations for Gait Recognitioncited by 26
- 2024QAGait: Revisit Gait Recognition from a Quality Perspectivecited by 16
- 2024OpenGait: A Comprehensive Benchmark Study for Gait Recognition towards Better Practicalitycited by 15
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Citing papers per year: 2025: 1; 2026: 7.
8 papers.
- 2026Language-Guided and Motion-Aware Gait Representation for Generalizable Recognitioncited by 7
- 2026Rethinking Layer-Wise Information Allocation for Vision Foundation Model Adaptationcited by 7
- 2026CPGRec+: A Balance-oriented Framework for Personalized Video Game Recommendationscited by 3
- 2025Mesh-Gait: A Unified Framework for Gait Recognition Through Multi-Modal Representation Learning from 2D Silhouettescited by 1
- 2026TDFNet: Tri-projection Deformable Fusion Network for Panoramic Salient Object Detectioncited by 1
- 2026SubjectAnchor: Subject-Aware Memory-to-Video for Multi-Shot Storytellingcited by 1
- 2026SCOUT: Self-Checking and Recovery-Aware Tool-Thought Agents for Ultra-Long Egocentric Video Reasoningcited by 0
- 2026Beyond Visual Similarity: Entity-Aligned Retrieval for Knowledge-Based Visual Question Answeringcited by 0
- 2026SubjectAnchor: Subject-Aware Memory-to-Video for Multi-Shot Storytelling28 Sep 2026
- 2026TDFNet: Tri-projection Deformable Fusion Network for Panoramic Salient Object Detection26 Aug 2026
- 2026Beyond Visual Similarity: Entity-Aligned Retrieval for Knowledge-Based Visual Question Answering19 Aug 2026
- 2026SCOUT: Self-Checking and Recovery-Aware Tool-Thought Agents for Ultra-Long Egocentric Video Reasoning8 Aug 2026
- 2026Rethinking Layer-Wise Information Allocation for Vision Foundation Model Adaptation24 Jul 2026
- 2026CPGRec+: A Balance-oriented Framework for Personalized Video Game Recommendations16 Apr 2026
- 2026Language-Guided and Motion-Aware Gait Representation for Generalizable Recognition17 Jan 2026
- 2025Mesh-Gait: A Unified Framework for Gait Recognition Through Multi-Modal Representation Learning from 2D Silhouettes12 Oct 2025