mlsanityData to 7 Oct 2026

GameLabel-10K: Collecting Image Preference Data Through Mobile Game Crowdsourcing

arXiv 2409.19830 ↗First posted 30 Sep 2024cs.CVcited by 0

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Abstract (arXiv)

The rise of multi-billion parameter models has sparked an intense hunger for data across deep learning. This study explores the possibility of replacing paid annotators with video game players who are rewarded with in-game currency for good performance. We collaborate with the developers of a mobile historical strategy game, Armchair Commander, to test this idea. More specifically, the current study tests this idea using pairwise image preference data, typically used to fine-tune diffusion models. Using this method, we create GameLabel-10K, a dataset with slightly under 10 thousand labels and 7000 unique prompts. We fine-tune a model on this dataset, we fine-tune Flux Schnell and find an improvement in its prompt adherence, demonstrating the validity of our collection method. In addition, we publicly release both the dataset and our fine-tuned model on Hugging Face.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 7 of its 17 references that are in the map. First posted on arXiv 30 Sep 2024.

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References · 7

  1. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  2. 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,084
  3. 2023Direct Preference Optimization: Your Language Model is Secretly a Reward Modelcited by 7,916
  4. 2023Pick-a-Pic: An Open Dataset of User Preferences for Text-to-Image Generationcited by 950
  5. 2023Diffusion Model Alignment Using Direct Preference Optimizationcited by 767
  6. 2023A Survey of Reinforcement Learning from Human Feedbackcited by 259
  7. 2024Provably Robust DPO: Aligning Language Models with Noisy Feedbackcited by 133

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  2. 2025VideoGameBench: Can Vision-Language Models complete popular video games?
  3. 2024Diffusion Models Are Real-Time Game Engines
  4. 2024Gamified crowd-sourcing of high-quality data for visual fine-tuning
  5. 2026Training a Conditioned Video Game Agent on a VLM Annotated Dataset
  6. 2024VideoGameBunny: Towards vision assistants for video games
  7. 2026PlaySuite: A Large-Scale Benchmark for Interactive Visual Intelligence
  8. 2026Scaling Behavior Cloning Improves Causal Reasoning: An Open Model for Real-Time Video Game Playing