WildDet3D: Scaling Promptable 3D Detection in the Wild
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Abstract (arXiv)
Understanding objects in 3D from a single image is a cornerstone of spatial intelligence. A key step toward this goal is monocular 3D object detection--recovering the extent, location, and orientation of objects from an input RGB image. To be practical in the open world, such a detector must generalize beyond closed-set categories, support diverse prompt modalities, and leverage geometric cues when available. Progress is hampered by two bottlenecks: existing methods are designed for a single prompt type and lack a mechanism to incorporate additional geometric cues, and current 3D datasets cover only narrow categories in controlled environments, limiting open-world transfer. In this work we address both gaps. First, we introduce WildDet3D, a unified geometry-aware architecture that natively accepts text, point, and box prompts and can incorporate auxiliary depth signals at inference time. Second, we present WildDet3D-Data, the largest open 3D detection dataset to date, constructed by generating candidate 3D boxes from existing 2D annotations and retaining only human-verified ones, yielding over 1M images across 13.5K categories in diverse real-world scenes. WildDet3D establishes a new state-of-the-art across multiple benchmarks and settings. In the open-world setting, it achieves 22.6/24.8 AP3D on our newly introduced WildDet3D-Bench with text and box prompts. On Omni3D, it reaches 34.2/36.4 AP3D with text and box prompts, respectively. In zero-shot evaluation, it achieves 40.3/48.9 ODS on Argoverse 2 and ScanNet. Notably, incorporating depth cues at inference time yields substantial additional gains (+20.7 AP on average across settings).
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 48 of its 57 references that are in the map. First posted on arXiv 9 Apr 2026.
Builds on
48 of 57 references.
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36 more
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Built on by
Citing papers per year: 2026: 12.
12 papers.
- 2026Programmable World Modelcited by 7
- 2026Data Pyramid for Embodied Manipulation: A Surveycited by 4
- 2026Engine-Native Editable 3D World Reconstruction with Objects and Lightingcited by 3
- 2026Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modelingcited by 2
- 2026Every9D-21M: Large-Scale Real-World 9D Canonicalization of Everyday Objectscited by 0
- 2026Neuro-Symbolic Learning for Long-Horizon Task Planning Under Complex Logical Constraintscited by 0
- 2026Dash2Sim: Closed-Loop Driving Simulation from in-the-wild Dashcam Videoscited by 0
- 2026Thinking in Boxes: 3D Editing in Real Images Made Easycited by 0
- 2026OV3D-Bench: A Diagnostic Benchmark for Open-Vocabulary Monocular 3D Detectioncited by 0
- 2026Grounded Action Model: 3D Grounding as a Foundation for Roboticscited by 0
- 2026Seeing Is Not Measuring: Tool-Augmented Metric Spatial Reasoning for Vision-Language Modelscited by 0
- 2026Never Look Back: Understanding Persistence in 3D Object Memory from Egocentric Videoscited by 0
- 2026Never Look Back: Understanding Persistence in 3D Object Memory from Egocentric Videos7 Oct 2026
- 2026Seeing Is Not Measuring: Tool-Augmented Metric Spatial Reasoning for Vision-Language Models24 Sep 2026
- 2026Grounded Action Model: 3D Grounding as a Foundation for Robotics20 Sep 2026
- 2026Programmable World Model9 Sep 2026
- 2026Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling31 Aug 2026
- 2026OV3D-Bench: A Diagnostic Benchmark for Open-Vocabulary Monocular 3D Detection17 Aug 2026
- 2026Data Pyramid for Embodied Manipulation: A Survey27 Jul 2026
- 2026Engine-Native Editable 3D World Reconstruction with Objects and Lighting23 Jul 2026
- 2026Thinking in Boxes: 3D Editing in Real Images Made Easy18 Jun 2026
- 2026Dash2Sim: Closed-Loop Driving Simulation from in-the-wild Dashcam Videos5 Jun 2026
- 2026Neuro-Symbolic Learning for Long-Horizon Task Planning Under Complex Logical Constraints5 Jun 2026
- 2026Every9D-21M: Large-Scale Real-World 9D Canonicalization of Everyday Objects27 May 2026