mlsanityData to 7 Oct 2026

CresOWLve: Benchmarking Creative Problem-Solving Over Real-World Knowledge

arXiv 2604.03374 ↗First posted 3 Apr 2026cs.CL cs.AIcited by 0

On the map: LLM reasoning → Reasoning benchmarks and evaluation

Abstract (arXiv)

Creative problem-solving requires combining multiple cognitive abilities, including logical reasoning, lateral thinking, analogy-making, and commonsense knowledge, to discover insights that connect seemingly unrelated pieces of information. However, most existing benchmarks for large language models (LLMs) evaluate only specific components of this process. Moreover, many creativity-oriented benchmarks rely on artificially constructed brainteasers or contrived scenarios that do not reflect how creative problem-solving occurs in real-world settings. To address this gap, we introduce CresOWLve (containing 2,061 examples across five difficulty levels), a benchmark for evaluating creative problem-solving using puzzles grounded in real-world knowledge. Problems in CresOWLve require employing multiple creative thinking strategies, retrieving facts from diverse domains, and creatively combining them to arrive at a solution. Evaluating several frontier non-thinking and thinking LLMs, we show that CresOWLve remains highly challenging. Our analysis reveals a consistent performance gap: models perform substantially better on factual questions than on creative ones (up to -17% drop). While models can often retrieve the relevant knowledge, they struggle to form the non-obvious creative connections required to integrate the knowledge and arrive at the correct answer.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Reasoning benchmarks and evaluation, one of 17 directions in LLM reasoning. Builds on 50 of its 77 references that are in the map. First posted on arXiv 3 Apr 2026.

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50 of 77 references.

Closest ancestors · 5

Same direction, newest first

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Other references · 45

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  10. 2018CommonsenseQA: A Question Answering Challenge Targeting Commonsense Knowledgecited by 1,793
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  12. 2023ChatGPT Outperforms Crowd-Workers for Text-Annotation Taskscited by 849
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  12. 2021RiddleSense: Reasoning about Riddle Questions Featuring Linguistic Creativity and Commonsense Knowledgecited by 60
  13. 2025Command A: An Enterprise-Ready Large Language Modelcited by 57
  14. 2025OMEGA: Can LLMs Reason Outside the Box in Math? Evaluating Exploratory, Compositional, and Transformative Generalizationcited by 48
  15. 2023Data Contamination Quiz: A Tool to Detect and Estimate Contamination in Large Language Modelscited by 46
  16. 2024AI as Humanity's Salieri: Quantifying Linguistic Creativity of Language Models via Systematic Attribution of Machine Text against Web Textcited by 40
  17. 2024If in a Crowdsourced Data Annotation Pipeline, a GPT-4cited by 38
  18. 2024Benchmarking Language Model Creativity: A Case Study on Code Generationcited by 38
  19. 2023MacGyver: Are Large Language Models Creative Problem Solvers?cited by 33
  20. 2024Divergent Creativity in Humans and Large Language Modelscited by 29
  21. 2025Creative Preference Optimizationcited by 24
  22. 2023BRAINTEASER: Lateral Thinking Puzzles for Large Language Modelscited by 18
  23. 2023Large Language Models are Fixated by Red Herrings: Exploring Creative Problem Solving and Einstellung Effect using the Only Connect Wall Datasetcited by 17
  24. 2024The Curious Case of Nonverbal Abstract Reasoning with Multi-Modal Large Language Modelscited by 17
  25. 2024Missed Connections: Lateral Thinking Puzzles for Large Language Modelscited by 9
  26. 2024Assessing the Creativity of LLMs in Proposing Novel Solutions to Mathematical Problemscited by 9
  27. 2024Weak-eval-Strong: Evaluating and Eliciting Lateral Thinking of LLMs with Situation Puzzlescited by 7
  28. 2024Creativity in AI: Progresses and Challengescited by 7
  29. 2022DeepCreativity: Measuring Creativity with Deep Learning Techniquescited by 6
  30. 2026CREATE: Testing LLMs for Associative Creativitycited by 6
  31. 2024COLUMBUS: Evaluating COgnitive Lateral Understanding through Multiple-choice reBUSescited by 5
  32. 2025Creativity or Brute Force? Using Brainteasers as a Window into the Problem-Solving Abilities of Large Language Modelscited by 2
  33. 2025CreBench: Human-Aligned Creativity Evaluation from Idea to Process to Productcited by 2

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