mlsanityData to 7 Oct 2026

Grounding Social Perception in Intuitive Physics

arXiv 2603.27410 ↗First posted 28 Mar 2026q-bio.NC cs.AI cs.CVcited by 1

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Abstract (arXiv)

People infer rich social information from others' actions. These inferences are often constrained by the physical world: what agents can do, what obstacles permit, and how the physical actions of agents causally change an environment and other agents' mental states and behavior. We propose that such rich social perception is more than visual pattern matching, but rather a reasoning process grounded in an integration of intuitive psychology with intuitive physics. To test this hypothesis, we introduced PHASE (PHysically grounded Abstract Social Events), a large dataset of procedurally generated animations, depicting physically simulated two-agent interactions on a 2D surface. Each animation follows the style of the Heider and Simmel movie, with systematic variation in environment geometry, object dynamics, agent capacities, goals, and relationships (friendly/adversarial/neutral). We then present a computational model, SIMPLE, a physics-grounded Bayesian inverse planning model that integrates planning, probabilistic planning, and physics simulation to infer agents' goals and relations from their trajectories. Our experimental results showed that SIMPLE achieved high accuracy and agreement with human judgments across diverse scenarios, while feedforward baseline models -- including strong vision-language models -- and physics-agnostic inverse planning failed to achieve human-level performance and did not align with human judgments. These results suggest that our model provides a computational account for how people understand physically grounded social scenes by inverting a generative model of physics and agents.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 16 of its 43 references that are in the map. First posted on arXiv 28 Mar 2026.

Builds on

16 of 43 references.

References · 16

  1. 2025Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilitiescited by 3,655
  2. 2023Large Language Models Fail on Trivial Alterations to Theory-of-Mind Taskscited by 288
  3. 2018Machine Theory of Mindcited by 222
  4. 2023Clever Hans or Neural Theory of Mind? Stress Testing Social Reasoning in Large Language Modelscited by 161
  5. 2019Oops! Predicting Unintentional Action in Videocited by 82
  6. 2020Online Bayesian Goal Inference for Boundedly-Rational Planning Agentscited by 67
  7. 2021AGENT: A Benchmark for Core Psychological Reasoningcited by 42
  8. 2024Pragmatic Instruction Following and Goal Assistance via Cooperative Language-Guided Inverse Planningcited by 28
  9. 2025Hypothesis-Driven Theory-of-Mind Reasoning for Large Language Modelscited by 28
  10. 2023The Neuro-Symbolic Inverse Planning Engine (NIPE): Modeling Probabilistic Social Inferences from Linguistic Inputscited by 23
  11. 2025AutoToM: Scaling Model-based Mental Inference via Automated Agent Modelingcited by 23
  12. 2025Do Vision-Language Models Have Internal World Models? Towards an Atomic Evaluationcited by 23
4 more
  1. 2023Neural Amortized Inference for Nested Multi-agent Reasoningcited by 8
  2. 2024Pragmatic Embodied Spoken Instruction Following in Human-Robot Collaboration with Theory of Mindcited by 6
  3. 2025Language-Informed Synthesis of Rational Agent Models for Grounded Theory-of-Mind Reasoning On-The-Flycited by 6
  4. 2025Modeling Others' Minds as Codecited by 6

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  2. 2025Aligning Perception, Reasoning, Modeling and Interaction: A Survey on Physical AI
  3. 2026Belief Without Behavior: Measuring the Translation of Theory of Mind into Coordinated Social Action in Vision-Language Models
  4. 2026From Generative Engines to Actionable Simulators: The Imperative of Physical Grounding in World Models
  5. 2026From Perception to Action: Spatial AI Agents and World Models
  6. 2023I-PHYRE: Interactive Physical Reasoning
  7. 2025IPR-1: Interactive Physical Reasoner
  8. 2026From Perception to Action: An Interactive Benchmark for Vision Reasoning