mlsanityData to 7 Oct 2026

MT-PingEval: Evaluating Multi-Turn Collaboration with Private Information Games

arXiv 2602.24188 ↗First posted 27 Feb 2026cs.CL cs.LGcited by 7

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Abstract (arXiv)

We present a scalable and verifiable methodology for evaluating language models in multi-turn interactions, using a suite of collaborative games that require effective communication about private information. This enables an interactive scaling analysis, in which a fixed token budget is divided over a variable number of turns. We find that language models often fail to use interactive collaboration to improve over the non-interactive baseline in which one agent summarizes its information and the other agent immediately acts, despite substantial headroom. This suggests that state-of-the-art models still suffer from significant weaknesses in planning and executing multi-turn collaborative conversations. We analyze the linguistic features of these dialogues, assessing the roles of sycophancy, information density, and discourse coherence. While there is no single linguistic explanation for the collaborative weaknesses of contemporary language models, we note that humans achieve comparable task success at superior token efficiency by producing more coherent dialogues. The proactive management of private information is a defining feature of real-world communication, and this work is designed to drive further progress on this capability.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 24 of its 48 references that are in the map. First posted on arXiv 27 Feb 2026.

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24 of 48 references.

References · 24

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12 more
  1. 2025SimulatorArena: Are User Simulators Reliable Proxies for Multi-Turn Evaluation of AI Assistants?cited by 45
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  7. 2026CooperBench: Why Coding Agents Cannot be Your Teammates Yetcited by 20
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