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Personality-Aware Reinforcement Learning for Persuasive Dialogue with LLM-Driven Simulation

arXiv 2601.06877 ↗First posted 11 Jan 2026cs.HC cs.AIcited by 0

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Abstract (arXiv)

Effective persuasive dialogue agents adapt their strategies to individual users, accounting for the evolution of their psychological states and intentions throughout conversations. We present a personality-aware reinforcement learning approach comprising three main modules: (1) a Strategy-Oriented Interaction Framework, which serves as an agenda-based strategy controller that selects strategy-level actions and generate responses via Maximal Marginal Relevance (MMR) retrieval to ensure contextual relevance, diversity, and scalable data generation; (2) Personality-Aware User Representation Learning, which produces an 81-dimensional mixed-type embedding predicted at each turn from recent exchanges and appended to the reinforcement learning state; and (3) a Dueling Double DQN (D3QN) model and Reward Prediction, in which the policy is conditioned on dialogue history and turn-level personality estimates and trained using a composite reward incorporating agreement intent, donation amount, and changeof-mind penalties. We use an agenda-based LLM simulation pipeline to generate diverse interactions, from which personality estimation is inferred from the generated utterances. Experiments on the PersuasionForGood (P4G) dataset augmented with simulated dialogues reveal three main findings: (i) turn-level personality conditioning improves policy adaptability and cumulative persuasion rewards; (ii) LLM-driven simulation enhances generalization to unseen user behaviors; and (iii) incorporating a change-of-mind penalty reduces post-agreement retractions while slightly improving donation outcomes. These results demonstrate that structured interaction, dynamic personality estimation, and behaviorally informed rewards together yield more effective persuasive policies.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 18 of its 31 references that are in the map. First posted on arXiv 11 Jan 2026.

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18 of 31 references.

References · 18

  1. 2022Training language models to follow instructions with human feedbackcited by 15,971
  2. 2019Sentence-BERT: Sentence Embeddings using Siamese BERT-Networkscited by 9,170
  3. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,568
  4. 2020DeBERTa: Decoding-enhanced BERT with Disentangled Attentioncited by 2,181
  5. 2017Sigmoid-Weighted Linear Units for Neural Network Function Approximation in Reinforcement Learningcited by 950
  6. 2016A Persona-Based Neural Conversation Modelcited by 223
  7. 2019Persuasion for Good: Towards a Personalized Persuasive Dialogue System for Social Goodcited by 209
  8. 2023Jina Embeddings 2: 8192-Token General-Purpose Text Embeddings for Long Documentscited by 104
  9. 2021Simulating User Satisfaction for the Evaluation of Task-oriented Dialogue Systemscited by 47
  10. 2022A Survey on Recent Advances and Challenges in Reinforcement Learning Methods for Task-Oriented Dialogue Policy Learningcited by 30
  11. 2016On-line Active Reward Learning for Policy Optimisation in Spoken Dialogue Systemscited by 28
  12. 2022Personalized Dialogue Generation with Persona-Adaptive Attentioncited by 24
6 more
  1. 2023Enhancing Personalized Dialogue Generation with Contrastive Latent Variables: Combining Sparse and Dense Personacited by 24
  2. 2022A Personalized Dialogue Generator with Implicit User Persona Detectioncited by 19
  3. 2021Learning to Predict Persona Information forDialogue Personalization without Explicit Persona Descriptioncited by 12
  4. 2024Counterfactual Reasoning Using Predicted Latent Personality Dimensions for Optimizing Persuasion Outcomecited by 3
  5. 2025Causal Discovery and Counterfactual Reasoning to Optimize Persuasive Dialogue Policiescited by 3
  6. 2025Generative Framework for Personalized Persuasion: Inferring Causal, Counterfactual, and Latent Knowledgecited by 2

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  3. 2026Do Personality-Tuned LLMs Make Better Social Agents?
  4. 2026Psi-Bench: Evaluating Persona-Sensitive Influencing in Persuasive Dialogues
  5. 2025Towards Strategic Persuasion with Language Models
  6. 2025Consistently Simulating Human Personas with Multi-Turn Reinforcement Learning
  7. 2026DiPS: Dialogue Policy Selection for High-Stakes Persuasion Agents
  8. 2025Evaluating Behavioral Alignment in Conflict Dialogue: A Multi-Dimensional Comparison of LLM Agents and Humans