Do Personality-Tuned LLMs Make Better Social Agents?
On the map: LLM agents and tool use → Social simulation and multi-agent debate
Abstract (arXiv)
LLMs are increasingly used in social simulations for socially interactive agents and robots, offering more flexibility than rule-based systems. However, even though they mimic human behaviour very well, there is a persistent alienness to them. This work investigates whether personality-aware fine-tuning can reduce this gap by improving the consistency and controllability of personality-conditioned dialogue generation compared with instruction prompting alone. We fine-tune two small open-weight LLMs, Qwen2.5-7B-Instruct and Ministral-8B-Instruct, using a corpus that combines personality-labelled social media posts and dialogues to create a personality-based dialogue engine for social simulation. The resulting models are evaluated across multiple social interaction scenarios using three independent LLM judges, which assess personality fidelity and provide evidence-based behavioral interpretations. We additionally quantify inter-rater agreement and lexical characteristics of the generated dialogue. Results indicate that fine-tuned models are not better at role-playing different personalities than their respective baseline models. However, low inter-rater agreement limits the confidence with which these results can be interpreted. Concerning the quality of generated texts, fine-tuned models are mostly comparable to the baselines, with fine-tuning improving the linguistic diversity of the Qwen models. While the results appear generally usable and the baseline models offer the best overall performance, future studies should place greater emphasis on the quality and domain alignment of training data for accurate personality role-playing.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 21 of its 36 references that are in the map. First posted on arXiv 18 Sep 2026.
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21 of 36 references.
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Same direction, newest first
- 2025Negotiating Comfort: Simulating Personality-Driven LLM Agents in Shared Residential Social Networks13 Jul
- 2024From Individual to Society: A Survey on Social Simulation Driven by Large Language Model-based Agents4 Dec
- 2024LLM-Augmented Agent-Based Modelling for Social Simulations: Challenges and Opportunities8 May
- 2023Generative Agents: Interactive Simulacra of Human Behavior7 Apr
Other references · 17
- 2020Language Models are Few-Shot Learnerscited by 32,419
- 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,380
- 2025Qwen3 Technical Reportcited by 8,820
- 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,626
- 2024A Survey on LLM-as-a-Judgecited by 1,423
- 2022Out of One, Many: Using Language Models to Simulate Human Samplescited by 752
- 2017DailyDialog: A Manually Labelled Multi-turn Dialogue Datasetcited by 652
- 2023Role-Play with Large Language Modelscited by 294
- 2023Can Large Language Models Transform Computational Social Science?cited by 250
- 2023Better Zero-Shot Reasoning with Role-Play Promptingcited by 223
- 2023Large Language Models for Robotics: A Surveycited by 133
- 2023AgentSims: An Open-Source Sandbox for Large Language Model Evaluationcited by 88
5 more
- 2025Population-Aligned Persona Generation for LLM-based Social Simulationcited by 21
- 2019Myers-Briggs Personality Classification and Personality-Specific Language Generation Using Pre-trained Language Modelscited by 20
- 2023GPT-Based Models Meet Simulation: How to Efficiently Use Large-Scale Pre-Trained Language Models Across Simulation Taskscited by 14
- 2025From the Fluency Fallacy to the Micro-to-Macro Validity Gap: Opportunities and Pitfalls of LLMs in Social Simulationcited by 10
- 2020The paradox of productivity during quarantine: an agent-based simulationcited by 1
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