mlsanityData to 7 Oct 2026

Infinite-Duration All-Pay Bidding Games

arXiv 2005.06636 ↗First posted 12 May 2020econ.TH cs.GT cs.LOcited by 3

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Abstract (arXiv)

In a two-player zero-sum graph game the players move a token throughout a graph to produce an infinite path, which determines the winner or payoff of the game. Traditionally, the players alternate turns in moving the token. In em bidding games, however, the players have budgets, and in each turn, we hold an "auction" (bidding) to determine which player moves the token: both players simultaneously submit bids and the higher bidder moves the token. The bidding mechanisms differ in their payment schemes. Bidding games were largely studied with variants of em first-price bidding in which only the higher bidder pays his bid. We focus on em all-pay bidding, where both players pay their bids. Finite-duration all-pay bidding games were studied and shown to be technically more challenging than their first-price counterparts. We study for the first time, infinite-duration all-pay bidding games. Our most interesting results are for em mean-payoff objectives: we portray a complete picture for games played on strongly-connected graphs. We study both pure (deterministic) and mixed (probabilistic) strategies and completely characterize the optimal sure and almost-sure (with probability 1) payoffs that the players can respectively guarantee. We show that mean-payoff games under all-pay bidding exhibit the intriguing mathematical properties of their first-price counterparts; namely, an equivalence with em random-turn games in which in each turn, the player who moves is selected according to a (biased) coin toss. The equivalences for all-pay bidding are more intricate and unexpected than for first-price bidding.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 May 2020.

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Citing papers per year: 2023: 2; 2024: 0; 2025: 0; 2026: 1.

3 papers.