mlsanityData to 7 Oct 2026

Superhuman Artificial Intelligence Can Improve Human Decision Making by Increasing Novelty

arXiv 2303.07462 ↗First posted 13 Mar 2023cs.AI econ.GN q-fin.ECcited by 27

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Abstract (arXiv)

How will superhuman artificial intelligence (AI) affect human decision making? And what will be the mechanisms behind this effect? We address these questions in a domain where AI already exceeds human performance, analyzing more than 5.8 million move decisions made by professional Go players over the past 71 years (1950-2021). To address the first question, we use a superhuman AI program to estimate the quality of human decisions across time, generating 58 billion counterfactual game patterns and comparing the win rates of actual human decisions with those of counterfactual AI decisions. We find that humans began to make significantly better decisions following the advent of superhuman AI. We then examine human players' strategies across time and find that novel decisions (i.e., previously unobserved moves) occurred more frequently and became associated with higher decision quality after the advent of superhuman AI. Our findings suggest that the development of superhuman AI programs may have prompted human players to break away from traditional strategies and induced them to explore novel moves, which in turn may have improved their decision-making.

Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). Builds on 4 of its 40 references that are in the map. First posted on arXiv 13 Mar 2023.

Builds on

4 of 40 references.

References · 4

  1. 2020Language Models are Few-Shot Learnerscited by 32,199
  2. 2019Accelerating Self-Play Learning in Gocited by 60
  3. 2020Does Explainable Artificial Intelligence Improve Human Decision-Making?cited by 49
  4. 2022Boosting human decision-making with AI-generated decision aidscited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 8; 2024: 9; 2025: 4; 2026: 6.

27 papers.

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  11. 2024Alien Recombination: Exploring Concept Blends Beyond Human Cognitive Availability in Visual Artcited by 0
  12. 2025Co-Creative Learning via Metropolis-Hastings Interaction between Humans and AIcited by 0
  13. 2026How Much Can a Few Engine Moves Help? Quantifying Limited Cheating in Chesscited by 0
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