mlsanityData to 14 Oct 2026

CoV: Chain-of-View Prompting for Spatial Reasoning

arXiv 2601.05172 ↗First posted 8 Jan 2026cs.CV cs.AIcited by 9

On the map: LLM reasoning → Spatial and embodied reasoning

Abstract (arXiv)

Embodied question answering (EQA) in 3D environments often requires collecting context that is distributed across multiple viewpoints and partially occluded. However, most recent vision--language models (VLMs) are constrained to a fixed and finite set of input views, which limits their ability to acquire question-relevant context at inference time and hinders complex spatial reasoning. We propose Chain-of-View (CoV) prompting, a training-free, test-time reasoning framework that transforms a VLM into an active viewpoint reasoner through a coarse-to-fine exploration process. CoV first employs a View Selection agent to filter redundant frames and identify question-aligned anchor views. It then performs fine-grained view adjustment by interleaving iterative reasoning with discrete camera actions, obtaining new observations from the underlying 3D scene representation until sufficient context is gathered or a step budget is reached. We evaluate CoV on OpenEQA across four mainstream VLMs and obtain an average +11.56% improvement in LLM-Match, with a maximum gain of +13.62% on Qwen3-VL-Flash. CoV further exhibits test-time scaling: increasing the minimum action budget yields an additional +2.51% average improvement, peaking at +3.73% on Gemini-2.5-Flash. On ScanQA and SQA3D, CoV delivers strong performance (e.g., 116 CIDEr / 31.9 EM@1 on ScanQA and 51.1 EM@1 on SQA3D). Overall, these results suggest that question-aligned view selection coupled with open-view search is an effective, model-agnostic strategy for improving spatial reasoning in 3D EQA without additional training. Code is available on https://github.com/ziplab/CoV .

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 26 of its 47 references that are in the map. First posted on arXiv 8 Jan 2026.

Builds on

26 of 47 references.

Closest ancestors · 2

Same direction, newest first

  1. 2024Scene-LLM: Extending Language Model for 3D Visual Understanding and Reasoning18 Mar
  2. 2022SQA3D: Situated Question Answering in 3D Scenes14 Oct

Other references · 24

  1. 2023GPT-4 Technical Reportcited by 18,396
  2. 2025Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilitiescited by 3,796
  3. 2024Gemini 1.5: Unlocking multimodal understanding across millions of tokens of contextcited by 3,224
  4. 2025Qwen3-VL Technical Reportcited by 2,793
  5. 2024LLaVA-OneVision: Easy Visual Task Transfercited by 2,719
  6. 2023InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Taskscited by 2,565
  7. 2024Scaling LLM Test-Time Compute Optimally can be More Effective than Scaling Model Parameterscited by 1,986
  8. 2025s1: Simple test-time scalingcited by 1,341
  9. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 592
  10. 2024LLaVA-Video: Video Instruction Tuning With Synthetic Datacited by 583
  11. 2025GLM-4.5V and GLM-4.1V-Thinking: Towards Versatile Multimodal Reasoning with Scalable Reinforcement Learningcited by 466
  12. 2024A Systematic Survey of Prompt Engineering in Large Language Models: Techniques and Applicationscited by 431
12 more
  1. 2023An Embodied Generalist Agent in 3D Worldcited by 365
  2. 2021ScanQA: 3D Question Answering for Spatial Scene Understandingcited by 346
  3. 2024LLaVA-3D: A Simple yet Effective Pathway to Empowering LMMs with 3D-awarenesscited by 183
  4. 2023Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifierscited by 175
  5. 2023Towards Learning a Generalist Model for Embodied Navigationcited by 138
  6. 2024Video-3D LLM: Learning Position-Aware Video Representation for 3D Scene Understandingcited by 138
  7. 2025GPT4Scene: Understand 3D Scenes from Videos with Vision-Language Modelscited by 109
  8. 2024ChatScene: Knowledge-Enabled Safety-Critical Scenario Generation for Autonomous Vehiclescited by 93
  9. 2024Bridging the Gap between 2D and 3D Visual Question Answering: A Fusion Approach for 3D VQAcited by 21
  10. 2025DC-Scene: Data-Centric Learning for 3D Scene Understandingcited by 15
  11. 20253D CoCa: Contrastive Learners are 3D Captionerscited by 13
  12. 2024Calibrating Where It Matters: Constrained Temperature Scalingcited by 2

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 9.

9 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026ViewMind3D: Modular View-Aware Inference for Training-Free 3D-QA
  2. 2025Spatial Understanding from Videos: Structured Prompts Meet Simulation Data
  3. 20233D Concept Learning and Reasoning from Multi-View Images
  4. 2025Embodied Intelligence for 3D Understanding: A Survey on 3D Scene Question Answering
  5. 2026FAST-EQA: Efficient Embodied Question Answering with Global and Local Region Relevancy
  6. 2026SpatialSpeak: QA-Native Reconstruction with Local and Global Context for Spatial Chain-of-Thought Reasoning
  7. 2025SpatialReasoner: Active Perception for Large-Scale 3D Scene Understanding
  8. 2024SpatialPIN: Enhancing Spatial Reasoning Capabilities of Vision-Language Models through Prompting and Interacting 3D Priors