mlsanityData to 14 Oct 2026

First-Order Representation Languages for Goal-Conditioned RL

arXiv 2512.19355 ↗First posted 22 Dec 2025cs.AIcited by 4

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

First-order relational languages have been used in MDP planning and reinforcement learning (RL) for two main purposes: specifying MDPs in compact form, and representing and learning policies that are general and not tied to specific instances or state spaces. In this work, we instead consider the use of first-order languages in goal-conditioned RL and generalized planning. The question is how to learn goal-conditioned and general policies when the training instances are large and the goal cannot be reached by random exploration alone. The technique of Hindsight Experience Replay (HER) provides an answer to this question: it relabels unsuccessful trajectories as successful ones by replacing the original goal with one that was actually achieved. If the target policy must generalize across states and goals, trajectories that do not reach the original goal states can enable more data- and time-efficient learning. In this work, we show that further performance gains can be achieved when states and goals are represented by sets of atoms. We consider three versions: goals as full states, goals as subsets of the original goals, and goals as lifted versions of these subgoals. The result is that the latter two successfully learn general policies on large planning instances with sparse rewards by automatically creating a curriculum of easier goals of increasing complexity. The experiments illustrate the computational gains of these versions, their limitations, and opportunities for addressing them.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 10 of its 29 references that are in the map. First posted on arXiv 22 Dec 2025.

Builds on

10 of 29 references.

References · 10

  1. 2017Hindsight Experience Replaycited by 1,136
  2. 2015Prioritized Experience Replaycited by 1,099
  3. 2018Diversity is All You Need: Learning Skills without a Reward Functioncited by 752
  4. 2022Contrastive Learning as Goal-Conditioned Reinforcement Learningcited by 253
  5. 2020Automatic Curriculum Learning For Deep RL: A Short Surveycited by 150
  6. 2021Goal-Conditioned Reinforcement Learning with Imagined Subgoalscited by 134
  7. 2021Learning General Optimal Policies with Graph Neural Networks: Expressive Power, Transparency, and Limitscited by 38
  8. 2018Learning Features and Abstract Actions for Computing Generalized Planscited by 35
  9. 2022Learning Generalized Policies Without Supervision Using GNNscited by 22
  10. 2024Symmetries and Expressive Requirements for Learning General Policiescited by 7

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 4.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Do Better Goal Representations Improve Goal-Conditioned Reinforcement Learning?
  2. 2025GCHR : Goal-Conditioned Hindsight Regularization for Sample-Efficient Reinforcement Learning
  3. 2025Dual Goal Representations
  4. 2019Goal-conditioned Imitation Learning
  5. 2025Horizon Generalization in Reinforcement Learning
  6. 2026Abstraction for Offline Goal-Conditioned Reinforcement Learning
  7. 2025A tale of two goals: leveraging sequentiality in multi-goal scenarios
  8. 2026Do It for HER: First-Order Temporal Logic Reward Specification in Reinforcement Learning (Extended Version)