VoroLight: Learning Voronoi Surface Meshes via Sphere Intersection
Not on the map. Why?
Abstract (arXiv)
Voronoi diagrams naturally produce convex, watertight, and topologically consistent cells, making them an appealing representation for 3D shape reconstruction. However, standard differentiable Voronoi approaches typically optimize generator positions in stable configurations, which can lead to locally uneven surface geometry. We present VoroLight, a differentiable framework that promotes controlled Voronoi degeneracy for smooth surface reconstruction. Instead of optimizing generator positions alone, VoroLight associates each Voronoi surface vertex with a trainable sphere and introduces a sphere--intersection loss that encourages higher-order equidistance among face-incident generators. This formulation improves surface regularity while preserving intrinsic Voronoi properties such as watertightness and convexity. Because losses are defined directly on surface vertices, VoroLight supports multimodal shape supervision from implicit fields, point clouds, meshes, and multi--view images. By introducing additional interior generators optimized under a centroidal Voronoi tessellation objective, the framework naturally extends to volumetric Voronoi meshes with consistent surface--interior topology. Across diverse input modalities, VoroLight achieves competitive reconstruction fidelity while producing smoother and more geometrically regular Voronoi surfaces. Project page: https://jiayinlu19960224.github.io/vorolight/
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 22 of its 40 references that are in the map. First posted on arXiv 15 Dec 2025.
Builds on
22 of 40 references.
References · 22
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,041
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
- 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,290
- 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 784
- 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusioncited by 689
- 2023One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimizationcited by 560
- 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 460
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
- 2025Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generationcited by 356
10 more
- 2016Thingi10K: A Dataset of 10,000 3D-Printing Modelscited by 183
- 2023TextMesh: Generation of Realistic 3D Meshes From Text Promptscited by 135
- 2021MeshUDF: Fast and Differentiable Meshing of Unsigned Distance Field Networkscited by 76
- 2022Neural Dual Contouringcited by 71
- 2021Neural Marching Cubescited by 50
- 2022Multi-View Mesh Reconstruction with Neural Deferred Shadingcited by 44
- 2024TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshescited by 21
- 2024Differentiable Voronoi Diagrams for Simulation of Cell-Based Mechanical Systemscited by 3
- 2019VoroCrust: Voronoi Meshing Without Clippingcited by 2
- 2022An extension to VORO++ for multithreaded computation of Voronoi cellscited by 1
Built on by
Not cited yet.