User-Feedback-Driven Adaptation for Vision-and-Language Navigation
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Abstract (arXiv)
Real-world deployment of Vision-and-Language Navigation (VLN) agents is constrained by the scarcity of reliable supervision after offline training. While recent adaptation methods attempt to mitigate distribution shifts via environment-driven self-supervision (e.g., entropy minimization), these signals are often noisy and can cause the agent to amplify its own mistakes during long-horizon sequential decision-making. In this paper, we propose a paradigm shift that positions user feedback, specifically episode-level success confirmations and goal-level corrections, as a primary and general-purpose supervision signal for VLN. Unlike internal confidence scores, user feedback is intent-aligned and in-situ consistent, directly correcting the agent's decoupling from user instructions. To effectively leverage this supervision, we introduce a user-feedback-driven learning framework featuring a topology-aware trajectory construction pipeline. This mechanism lifts sparse, goal-level corrections into dense path-level supervision by generating feasible paths on the agent's incrementally built topological graph, enabling sample-efficient imitation learning without requiring step-by-step human demonstrations. Furthermore, we develop a persistent memory bank mechanism for warm-start initialization, supporting the reuse of previously acquired topology and cached representations across navigation sessions. Extensive experiments on the GSA-R2R benchmark demonstrate that our approach transforms sparse interaction into robust supervision, consistently outperforming environment-driven baselines while exhibiting strong adaptability across diverse instruction styles.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 34 of its 41 references that are in the map. First posted on arXiv 11 Dec 2025.
Builds on
34 of 41 references.
References · 34
- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
- 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,013
- 2015Scheduled Sampling for Sequence Prediction with Recurrent Neural Networkscited by 779
- 2018On Evaluation of Embodied Navigation Agentscited by 526
- 2022Continual Test-Time Domain Adaptationcited by 520
- 2020Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environmentscited by 429
- 2020Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Groundingcited by 401
- 2019REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environmentscited by 330
- 2020A Recurrent Vision-and-Language BERT for Navigationcited by 300
- 2019Vision-and-Dialog Navigationcited by 246
- 2022CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigationcited by 194
22 more
- 2022Think Global, Act Local: Dual-scale Graph Transformer for Vision-and-Language Navigationcited by 187
- 2020Improving Vision-and-Language Navigation with Image-Text Pairs from the Webcited by 177
- 2023Towards Learning a Generalist Model for Embodied Navigationcited by 135
- 2019Stay on the Path: Instruction Fidelity in Vision-and-Language Navigationcited by 129
- 2021Airbert: In-domain Pretraining for Vision-and-Language Navigationcited by 129
- 2023ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object Navigationcited by 126
- 2023Scaling Data Generation in Vision-and-Language Navigationcited by 115
- 2019General Evaluation for Instruction Conditioned Navigation using Dynamic Time Warpingcited by 102
- 2022Weakly-Supervised Multi-Granularity Map Learning for Vision-and-Language Navigationcited by 86
- 2024Open-Nav: Exploring Zero-Shot Vision-and-Language Navigation in Continuous Environment with Open-Source LLMscited by 60
- 2024Constraint-Aware Zero-Shot Vision-Language Navigation in Continuous Environmentscited by 49
- 2023Learning Vision-and-Language Navigation from YouTube Videoscited by 47
- 2023Fast-Slow Test-Time Adaptation for Online Vision-and-Language Navigationcited by 25
- 2025Rethinking the Embodied Gap in Vision-and-Language Navigation: A Holistic Study of Physical and Visual Disparitiescited by 24
- 2021Physical Interaction as Communication: Learning Robot Objectives Online from Human Correctionscited by 19
- 2024Human-Aware Vision-and-Language Navigation: Bridging Simulation to Reality with Dynamic Human Interactionscited by 18
- 2025General Scene Adaptation for Vision-and-Language Navigationcited by 17
- 2025FlexVLN: Flexible Adaptation for Diverse Vision-and-Language Navigation Taskscited by 16
- 2025SE-VLN: A Self-Evolving Vision-Language Navigation Framework Based on Multimodal Large Language Modelscited by 9
- 2025Unseen from Seen: Rewriting Observation-Instruction Using Foundation Models for Augmenting Vision-Language Navigationcited by 8
- 2025Active Test-time Vision-Language Navigationcited by 7
- 2022Anticipating the Unseen Discrepancy for Vision and Language Navigationcited by 4
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- 2026Nipping the Drift in the Bud: Retrospective Rectification for Robust Vision-Language Navigation
- 2025EVOLVE-VLA: Test-Time Training from Environment Feedback for Vision-Language-Action Models
- 2025CompassNav: Steering From Path Imitation To Decision Understanding In Navigation
- 2026VLS: Steering Pretrained Robot Policies via Vision-Language Models
- 2026NavHarness: Adaptive Goals for Agentic Vision-Language Navigation
- 2026The Essence of Balance for Self-Improving Agents in Vision-and-Language Navigation
- 2026HarnessVLN: Unifying Training-Free Embodied Navigation through an Agent Harness
- 2025Harnessing Input-Adaptive Inference for Efficient VLN