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General Scene Adaptation for Vision-and-Language Navigation

arXiv 2501.17403 ↗First posted 29 Jan 2025cs.CV cs.AI cs.CLcited by 17

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Abstract (arXiv)

Vision-and-Language Navigation (VLN) tasks mainly evaluate agents based on one-time execution of individual instructions across multiple environments, aiming to develop agents capable of functioning in any environment in a zero-shot manner. However, real-world navigation robots often operate in persistent environments with relatively consistent physical layouts, visual observations, and language styles from instructors. Such a gap in the task setting presents an opportunity to improve VLN agents by incorporating continuous adaptation to specific environments. To better reflect these real-world conditions, we introduce GSA-VLN, a novel task requiring agents to execute navigation instructions within a specific scene and simultaneously adapt to it for improved performance over time. To evaluate the proposed task, one has to address two challenges in existing VLN datasets: the lack of OOD data, and the limited number and style diversity of instructions for each scene. Therefore, we propose a new dataset, GSA-R2R, which significantly expands the diversity and quantity of environments and instructions for the R2R dataset to evaluate agent adaptability in both ID and OOD contexts. Furthermore, we design a three-stage instruction orchestration pipeline that leverages LLMs to refine speaker-generated instructions and apply role-playing techniques to rephrase instructions into different speaking styles. This is motivated by the observation that each individual user often has consistent signatures or preferences in their instructions. We conducted extensive experiments on GSA-R2R to thoroughly evaluate our dataset and benchmark various methods. Based on our findings, we propose a novel method, GR-DUET, which incorporates memory-based navigation graphs with an environment-specific training strategy, achieving state-of-the-art results on all GSA-R2R splits.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). First posted on arXiv 29 Jan 2025.

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Citing papers per year: 2025: 8; 2026: 9.

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  1. 2025UAV-ON: A Benchmark for Open-World Object Goal Navigation with Aerial Agentscited by 31
  2. 2025Multimodal Spatial Reasoning in the Large Model Era: A Survey and Benchmarkscited by 31
  3. 2025VLNVerse: A Benchmark for Vision-Language Navigation with Versatile, Embodied, Realistic Simulation and Evaluationcited by 17
  4. 2025MSGNav: Unleashing the Power of Multi-modal 3D Scene Graph for Zero-Shot Embodied Navigationcited by 13
  5. 2025NavQ: Learning a Q-Model for Foresighted Vision-and-Language Navigationcited by 6
  6. 2025Dream to Recall: Imagination-Guided Experience Retrieval for Memory-Persistent Vision-and-Language Navigationcited by 3
  7. 2026NoReGeo: Non-Reasoning Geometry Benchmarkcited by 2
  8. 2025Spatiotemporal Knowledge Graphs as Persistent Scene Memory for Embodied Question Answeringcited by 1
  9. 2025User-Feedback-Driven Adaptation for Vision-and-Language Navigationcited by 1
  10. 2026Towards Open Environments and Instructions: General Vision-Language Navigation via Fast-Slow Interactive Reasoningcited by 0
  11. 2026120 Minutes and a Laptop: Minimalist Image-goal Navigation via Unsupervised Exploration and Offline RLcited by 0
  12. 2026FlowDec: Temporal Conditional Flow Decorruptor for Robust Continuous Vision-Language Navigationcited by 0
5 more
  1. 2026CoFL-S: Spatially Queryable Sector Flow Fields for Local Language-Conditioned Navigationcited by 0
  2. 2026Goal-oriented Navigation Instruction Generation with Tour Video Priorscited by 0
  3. 2026FINE: Future-Informed Navigation Encoding for Data-Efficient Vision-Language Navigationcited by 0
  4. 2026VCN-Bench: A Video-Contextualized Navigation Benchmark for Spatial Reasoning over Prior Visual Experiencecited by 0
  5. 2026AVERT-VLN: Abstention-aware Visual Error Recovery and Training for Vision-and-Language Navigationcited by 0