mlsanityData to 14 Oct 2026

SeqVLM: Proposal-Guided Multi-View Sequences Reasoning via VLM for Zero-Shot 3D Visual Grounding

arXiv 2508.20758 ↗First posted 28 Aug 2025cs.CV cs.AIcited by 7

On the map: LLM reasoning → Spatial and embodied reasoning

Abstract (arXiv)

3D Visual Grounding (3DVG) aims to localize objects in 3D scenes using natural language descriptions. Although supervised methods achieve higher accuracy in constrained settings, zero-shot 3DVG holds greater promise for real-world applications since eliminating scene-specific training requirements. However, existing zero-shot methods face challenges of spatial-limited reasoning due to reliance on single-view localization, and contextual omissions or detail degradation. To address these issues, we propose SeqVLM, a novel zero-shot 3DVG framework that leverages multi-view real-world scene images with spatial information for target object reasoning. Specifically, SeqVLM first generates 3D instance proposals via a 3D semantic segmentation network and refines them through semantic filtering, retaining only semantic-relevant candidates. A proposal-guided multi-view projection strategy then projects these candidate proposals onto real scene image sequences, preserving spatial relationships and contextual details in the conversion process of 3D point cloud to images. Furthermore, to mitigate VLM computational overload, we implement a dynamic scheduling mechanism that iteratively processes sequances-query prompts, leveraging VLM's cross-modal reasoning capabilities to identify textually specified objects. Experiments on the ScanRefer and Nr3D benchmarks demonstrate state-of-the-art performance, achieving [email protected] scores of 55.6% and 53.2%, surpassing previous zero-shot methods by 4.0% and 5.2%, respectively, which advance 3DVG toward greater generalization and real-world applicability. The code is available at https://github.com/JiawLin/SeqVLM.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 8 of its 61 references that are in the map. First posted on arXiv 28 Aug 2025.

Builds on

8 of 61 references.

Closest ancestors · 1

Same direction, newest first

  1. 2024Reasoning3D -- Grounding and Reasoning in 3D: Fine-Grained Zero-Shot Open-Vocabulary 3D Reasoning Part Segmentation via Large Vision-Language Models29 May

Other references · 7

  1. 2023MiniGPT-v2: large language model as a unified interface for vision-language multi-task learningcited by 625
  2. 2024Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AIcited by 179
  3. 2023Chat-3D: Data-efficiently Tuning Large Language Model for Universal Dialogue of 3D Scenescited by 129
  4. 2024SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual Groundingcited by 67
  5. 2024VLM-Grounder: A VLM Agent for Zero-Shot 3D Visual Groundingcited by 56
  6. 2023FlowCam: Training Generalizable 3D Radiance Fields without Camera Poses via Pixel-Aligned Scene Flowcited by 39
  7. 2024A Stitch in Time Saves Nine: Small VLM is a Precise Guidance for Accelerating Large VLMscited by 35

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 6.

7 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025View-on-Graph: Zero-shot 3D Visual Grounding via Vision-Language Reasoning on Scene Graphs
  2. 2025SPAZER: Spatial-Semantic Progressive Reasoning Agent for Zero-shot 3D Visual Grounding
  3. 2026Z3D: Zero-Shot 3D Visual Grounding from Images
  4. 2026GuideGround: VLM-guided Semantic Understanding and Viewpoint-aware Reasoning for 3D Visual Grounding
  5. 2025Zero-Shot 3D Visual Grounding from Vision-Language Models
  6. 2024Solving Zero-Shot 3D Visual Grounding as Constraint Satisfaction Problems
  7. 2026TDVR: Joint Text Disambiguation and Viewpoint Reasoning for Zero-Shot 3D Visual Grounding
  8. 2026SceneGraphGrounder: Zero-Shot 3D Visual Grounding via Structured Scene Graph Matching